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Humanoid Control for Unity v4
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| ▼NPasser | |
| ►NHumanoid | |
| ►NTracking | |
| CBoolEvent | An event handler calling a function with a boolean parameter |
| CBoolEventHandlers | A list of event handlers with a boolean parameter |
| CCollisionEventHandler | Implements behaviour based on collisions |
| CController | Controller input for a single controller |
| CControllerEventHandlers | A list of EventHandlers for takeing care of controller input |
| CControllerInput | A unified method for using controller input |
| CControllers | Controller input for all controllers |
| CControllerSide | Controller input for the left or right side of the controller (pair) |
| CCounter | A Counter can be used to record a integer number |
| CDestroyer | Destroyer of things |
| CEventHandler | Easy universal way to attach script functions to events and statuses |
| CEventHandlers | A list of event Handlers |
| CFloatEvent | An event handler calling a function with a float parameter |
| CFloatEventHandlers | A list of event handlers with a float parameter |
| ►CFunctionCall | A function which can be called |
| CGameObjectEvent | An EventHandler calling a function with a GameObject type parameter |
| CGameObjectEventHandlers | A list of event handlers with GameObject parameters |
| CHandle | Component to specify behaviour when grabbing a GameObject |
| CHumanoidAttachments | Attaches additional functionality to Humanoid on a Site |
| CICerebellum | The Cerebellum interface defines the interface to control |
| CICerebellumJoint | The joint itself |
| CICerebellumTarget | A joint target which is used to calculate how the joints need to move |
| CInteractionEventHandler | Implements behaviour using interaction |
| CInteractionPointer | A generic pointer to interact with objects in the scene using the Unity Event system |
| CIntEventHandler | An event handler calling a function with an integer parameter |
| CIntEventHandlers | A list of event handlers with an integer parameter |
| CMechanicalJoint | Mechanical Joints can be used to limit the movements of a Kinematic Rigidbody in local space |
| CMenuManager | The Menu Manager uses two Interaction Pointers for each hand: |
| CNetworkingStarter | Setup and start of networking |
| CPossessable | Possessions can be owned by an Humanoid |
| CSceneManager | The scene manager synchronizes scene changes with humanoids across a network |
| CSensor | A sensor used to track an object |
| CSite | With this component you can make a Humanoid Site which can be build using SiteBuilder |
| CSiteBuilder | A component for building Humanoid Sites |
| CSiteNavigator | The component which takes care of site navigation |
| CSocket | Sockets can hold a Handles |
| CSpawner | Component for spawning objects |
| CSpawnPoint | A Transform represeting a place where objects can spawn |
| CTarget | A main tracking transform |
| CTeleporter | The teleporter is a simple tool to teleport transforms |
| CTeleportTarget | The Teleport Target provides control to where a player can teleport and can be used in combination with a generic Interaction Pointer |
| CTransportation | Utility functions to move transformes in the world |
| CTriggerEventHandler | Implements input behaviour using Trigger Colliders |
| CVector3Event | An event Handler calling a function with a Vector3 parameter |
| CVector3EventList | A list of event handlers with a Vector3 parameter |
| CVisitorPossessions | The Possession of a Humanoid Visitor |
| ▼NUnityEngine | |
| ►NXR |