Humanoid Control for Unity v4
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234567]
 NPasser
 NHumanoid
 NTracking
 CBoolEventAn event handler calling a function with a boolean parameter
 CBoolEventHandlersA list of event handlers with a boolean parameter
 CCollisionEventHandlerImplements behaviour based on collisions
 CControllerController input for a single controller
 CControllerEventHandlersA list of EventHandlers for takeing care of controller input
 CControllerInputA unified method for using controller input
 CControllersController input for all controllers
 CControllerSideController input for the left or right side of the controller (pair)
 CCounterA Counter can be used to record a integer number
 CDestroyerDestroyer of things
 CEventHandlerEasy universal way to attach script functions to events and statuses
 CEventHandlersA list of event Handlers
 CFloatEventAn event handler calling a function with a float parameter
 CFloatEventHandlersA list of event handlers with a float parameter
 CFunctionCallA function which can be called
 CGameObjectEventAn EventHandler calling a function with a GameObject type parameter
 CGameObjectEventHandlersA list of event handlers with GameObject parameters
 CHandleComponent to specify behaviour when grabbing a GameObject
 CHumanoidAttachmentsAttaches additional functionality to Humanoid on a Site
 CICerebellumThe Cerebellum interface defines the interface to control
 CICerebellumJointThe joint itself
 CICerebellumTargetA joint target which is used to calculate how the joints need to move
 CInteractionEventHandlerImplements behaviour using interaction
 CInteractionPointerA generic pointer to interact with objects in the scene using the Unity Event system
 CIntEventHandlerAn event handler calling a function with an integer parameter
 CIntEventHandlersA list of event handlers with an integer parameter
 CMechanicalJointMechanical Joints can be used to limit the movements of a Kinematic Rigidbody in local space
 CMenuManagerThe Menu Manager uses two Interaction Pointers for each hand:
 CNetworkingStarterSetup and start of networking
 CPossessablePossessions can be owned by an Humanoid
 CSceneManagerThe scene manager synchronizes scene changes with humanoids across a network
 CSensorA sensor used to track an object
 CSiteWith this component you can make a Humanoid Site which can be build using SiteBuilder
 CSiteBuilderA component for building Humanoid Sites
 CSiteNavigatorThe component which takes care of site navigation
 CSocketSockets can hold a Handles
 CSpawnerComponent for spawning objects
 CSpawnPointA Transform represeting a place where objects can spawn
 CTargetA main tracking transform
 CTeleporterThe teleporter is a simple tool to teleport transforms
 CTeleportTargetThe Teleport Target provides control to where a player can teleport and can be used in combination with a generic Interaction Pointer
 CTransportationUtility functions to move transformes in the world
 CTriggerEventHandlerImplements input behaviour using Trigger Colliders
 CVector3EventAn event Handler calling a function with a Vector3 parameter
 CVector3EventListA list of event handlers with a Vector3 parameter
 CVisitorPossessionsThe Possession of a Humanoid Visitor
 NUnityEngine
 NXR