Humanoid Control for Unity v4
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Public Types | Public Attributes | Protected Member Functions | Properties | List of all members
Passer.Possessable Class Reference

Description

Possessions can be owned by an Humanoid.

Version
4

Inherits MonoBehaviour.

Public Types

enum  Type { Generic , Avatar }
 The possession type. More...
 

Public Attributes

Type possessionType
 The Type of Possession.
 
bool crossSite = true
 If true, this Posession can be taken to other Sites.
 
bool isUnique = false
 An unique Possession can be possessed only once.
 
string assetPath
 

Protected Member Functions

virtual void Awake ()
 

Properties

string siteLocation [get]
 

Member Enumeration Documentation

◆ Type

The possession type.

Enumerator
Generic 

A generic Possession.

Avatar 

An avatar can be worn by a Humanoid.

Member Data Documentation

◆ crossSite

bool Passer.Possessable.crossSite = true

If true, this Posession can be taken to other Sites.

Non cross site possessions will be removed from the Humanoid's possessions when they leave the site.


The documentation for this class was generated from the following file: