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Humanoid Control for Unity v4
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Possessions can be owned by an Humanoid.
Inherits MonoBehaviour.
Public Types | |
| enum | Type { Generic , Avatar } |
| The possession type. More... | |
Public Attributes | |
| Type | possessionType |
| The Type of Possession. | |
| bool | crossSite = true |
| If true, this Posession can be taken to other Sites. | |
| bool | isUnique = false |
| An unique Possession can be possessed only once. | |
| string | assetPath |
Protected Member Functions | |
| virtual void | Awake () |
Properties | |
| string | siteLocation [get] |
| bool Passer.Possessable.crossSite = true |
If true, this Posession can be taken to other Sites.
Non cross site possessions will be removed from the Humanoid's possessions when they leave the site.