Humanoid Control for Unity v4
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Possessions can be owned by an Humanoid.
Inherits MonoBehaviour.
Public Types | |
enum | Type { Generic , Avatar } |
The possession type. More... | |
Public Attributes | |
Type | possessionType |
The Type of Possession. | |
bool | crossSite = true |
If true, this Posession can be taken to other Sites. | |
bool | isUnique = false |
An unique Possession can be possessed only once. | |
string | assetPath |
Protected Member Functions | |
virtual void | Awake () |
Properties | |
string | siteLocation [get] |
bool Passer.Possessable.crossSite = true |
If true, this Posession can be taken to other Sites.
Non cross site possessions will be removed from the Humanoid's possessions when they leave the site.