Humanoid Control for Unity v4
|
Classes | |
class | BoolEvent |
An event handler calling a function with a boolean parameter. More... | |
class | BoolEventHandlers |
A list of event handlers with a boolean parameter. More... | |
class | CollisionEventHandler |
Implements behaviour based on collisions. More... | |
class | Controller |
Controller input for a single controller. More... | |
class | ControllerEventHandlers |
A list of EventHandlers for takeing care of controller input. More... | |
class | ControllerInput |
A unified method for using controller input. More... | |
class | Controllers |
Controller input for all controllers. More... | |
class | ControllerSide |
Controller input for the left or right side of the controller (pair) More... | |
class | Counter |
A Counter can be used to record a integer number. More... | |
class | Destroyer |
Destroyer of things. More... | |
class | EventHandler |
Easy universal way to attach script functions to events and statuses. More... | |
class | EventHandlers |
A list of event Handlers. More... | |
class | FloatEvent |
An event handler calling a function with a float parameter. More... | |
class | FloatEventHandlers |
A list of event handlers with a float parameter. More... | |
class | FunctionCall |
A function which can be called. More... | |
class | GameObjectEvent |
An EventHandler calling a function with a GameObject type parameter. More... | |
class | GameObjectEventHandlers |
A list of event handlers with GameObject parameters. More... | |
class | Handle |
Component to specify behaviour when grabbing a GameObject. More... | |
class | HumanoidAttachments |
Attaches additional functionality to Humanoid on a Site. More... | |
interface | ICerebellum |
The Cerebellum interface defines the interface to control. More... | |
interface | ICerebellumJoint |
The joint itself. More... | |
interface | ICerebellumTarget |
A joint target which is used to calculate how the joints need to move. More... | |
class | InteractionEventHandler |
Implements behaviour using interaction. More... | |
class | InteractionPointer |
A generic pointer to interact with objects in the scene using the Unity Event system. More... | |
class | IntEventHandler |
An event handler calling a function with an integer parameter. More... | |
class | IntEventHandlers |
A list of event handlers with an integer parameter. More... | |
class | MechanicalJoint |
Mechanical Joints can be used to limit the movements of a Kinematic Rigidbody in local space. More... | |
class | MenuManager |
The Menu Manager uses two Interaction Pointers for each hand: More... | |
class | NetworkingStarter |
Setup and start of networking. More... | |
class | Possessable |
Possessions can be owned by an Humanoid. More... | |
class | SceneManager |
The scene manager synchronizes scene changes with humanoids across a network. More... | |
class | Sensor |
A sensor used to track an object. More... | |
class | Site |
With this component you can make a Humanoid Site which can be build using SiteBuilder. More... | |
class | SiteBuilder |
A component for building Humanoid Sites. More... | |
class | SiteNavigator |
The component which takes care of site navigation. More... | |
class | Socket |
Sockets can hold a Handles. More... | |
class | Spawner |
Component for spawning objects. More... | |
class | SpawnPoint |
A Transform represeting a place where objects can spawn. More... | |
class | Target |
A main tracking transform. More... | |
class | Teleporter |
The teleporter is a simple tool to teleport transforms. More... | |
class | TeleportTarget |
The Teleport Target provides control to where a player can teleport and can be used in combination with a generic Interaction Pointer. More... | |
class | Transportation |
Utility functions to move transformes in the world. More... | |
class | TriggerEventHandler |
Implements input behaviour using Trigger Colliders. More... | |
class | Vector3Event |
An event Handler calling a function with a Vector3 parameter. More... | |
class | Vector3EventList |
A list of event handlers with a Vector3 parameter. More... | |
class | VisitorPossessions |
The Possession of a Humanoid Visitor. More... | |
Enumerations | |
enum | Side { AnySide , Left , Right } |
Target side. | |
enum | GameControllers { Generic , Xbox , PS4 , Steelseries , GameSmart , Oculus , OpenVR , Daydream } |
enum | InputDeviceIDs { Head , LeftHand , RightHand , Controller } |
enum | MovementType { Teleport , Dash , Walk } |