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Humanoid Control for Unity v4
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Classes | |
| class | BoolEvent |
| An event handler calling a function with a boolean parameter. More... | |
| class | BoolEventHandlers |
| A list of event handlers with a boolean parameter. More... | |
| class | CollisionEventHandler |
| Implements behaviour based on collisions. More... | |
| class | Controller |
| Controller input for a single controller. More... | |
| class | ControllerEventHandlers |
| A list of EventHandlers for takeing care of controller input. More... | |
| class | ControllerInput |
| A unified method for using controller input. More... | |
| class | Controllers |
| Controller input for all controllers. More... | |
| class | ControllerSide |
| Controller input for the left or right side of the controller (pair) More... | |
| class | Counter |
| A Counter can be used to record a integer number. More... | |
| class | Destroyer |
| Destroyer of things. More... | |
| class | EventHandler |
| Easy universal way to attach script functions to events and statuses. More... | |
| class | EventHandlers |
| A list of event Handlers. More... | |
| class | FloatEvent |
| An event handler calling a function with a float parameter. More... | |
| class | FloatEventHandlers |
| A list of event handlers with a float parameter. More... | |
| class | FunctionCall |
| A function which can be called. More... | |
| class | GameObjectEvent |
| An EventHandler calling a function with a GameObject type parameter. More... | |
| class | GameObjectEventHandlers |
| A list of event handlers with GameObject parameters. More... | |
| class | Handle |
| Component to specify behaviour when grabbing a GameObject. More... | |
| class | HumanoidAttachments |
| Attaches additional functionality to Humanoid on a Site. More... | |
| interface | ICerebellum |
| The Cerebellum interface defines the interface to control. More... | |
| interface | ICerebellumJoint |
| The joint itself. More... | |
| interface | ICerebellumTarget |
| A joint target which is used to calculate how the joints need to move. More... | |
| class | InteractionEventHandler |
| Implements behaviour using interaction. More... | |
| class | InteractionPointer |
| A generic pointer to interact with objects in the scene using the Unity Event system. More... | |
| class | IntEventHandler |
| An event handler calling a function with an integer parameter. More... | |
| class | IntEventHandlers |
| A list of event handlers with an integer parameter. More... | |
| class | MechanicalJoint |
| Mechanical Joints can be used to limit the movements of a Kinematic Rigidbody in local space. More... | |
| class | MenuManager |
| The Menu Manager uses two Interaction Pointers for each hand: More... | |
| class | NetworkingStarter |
| Setup and start of networking. More... | |
| class | Possessable |
| Possessions can be owned by an Humanoid. More... | |
| class | SceneManager |
| The scene manager synchronizes scene changes with humanoids across a network. More... | |
| class | Sensor |
| A sensor used to track an object. More... | |
| class | Site |
| With this component you can make a Humanoid Site which can be build using SiteBuilder. More... | |
| class | SiteBuilder |
| A component for building Humanoid Sites. More... | |
| class | SiteNavigator |
| The component which takes care of site navigation. More... | |
| class | Socket |
| Sockets can hold a Handles. More... | |
| class | Spawner |
| Component for spawning objects. More... | |
| class | SpawnPoint |
| A Transform represeting a place where objects can spawn. More... | |
| class | Target |
| A main tracking transform. More... | |
| class | Teleporter |
| The teleporter is a simple tool to teleport transforms. More... | |
| class | TeleportTarget |
| The Teleport Target provides control to where a player can teleport and can be used in combination with a generic Interaction Pointer. More... | |
| class | Transportation |
| Utility functions to move transformes in the world. More... | |
| class | TriggerEventHandler |
| Implements input behaviour using Trigger Colliders. More... | |
| class | Vector3Event |
| An event Handler calling a function with a Vector3 parameter. More... | |
| class | Vector3EventList |
| A list of event handlers with a Vector3 parameter. More... | |
| class | VisitorPossessions |
| The Possession of a Humanoid Visitor. More... | |
Enumerations | |
| enum | Side { AnySide , Left , Right } |
| Target side. | |
| enum | GameControllers { Generic , Xbox , PS4 , Steelseries , GameSmart , Oculus , OpenVR , Daydream } |
| enum | InputDeviceIDs { Head , LeftHand , RightHand , Controller } |
| enum | MovementType { Teleport , Dash , Walk } |