Humanoid Control for Unity v4
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Mechanical Joints can be used to limit the movements of a Kinematic Rigidbody in local space.
Inherits MonoBehaviour.
Public Types | |
enum | RotationMethod { AngleDifference , PositionDifference } |
Public Member Functions | |
void | LerpX (float f) |
Linearly interpolates between min and maxLocalPostion.x. | |
void | LerpY (float f) |
Linearly interpolates between min and maxLocalPostion.y. | |
void | LerpZ (float f) |
Linearly interpolates between min and maxLocalPostion.z. | |
Vector3 | GetCorrectionVector () |
Quaternion | GetCorrectionRotation () |
Quaternion | GetCorrectionAxisRotation () |
Quaternion | GetCorrectionAxisRotation_old () |
Quaternion | GetCorrectionAxisRotation2 () |
void | MoveForward (float speedZ) |
void | MoveSideward (float speedX) |
void | MoveUpward (float speedY) |
void | SetSpeed (Vector3 speed) |
void | Rotate (float speed) |
Public Attributes | |
Transform | parent |
bool | limitX = true |
When true, the local X-position is limited. | |
bool | limitY = true |
When true, the local Y-position is limited. | |
bool | limitZ = true |
When true, the local Z-position is limited. | |
Vector3 | basePosition |
The base position for the bounds. | |
Vector3 | minLocalPosition |
The minimum local position. | |
Vector3 | maxLocalPosition |
The maximum local position. | |
Quaternion | baseRotation = Quaternion.identity |
The base rotation for the bounds. | |
bool | limitAngle = true |
When the the local rotation is limited. | |
float | minLocalAngle |
The maximum angle around the limitAngleAxis. | |
float | maxLocalAngle |
The maximum angle around the limitAngleAxis. | |
Vector3 | limitAngleAxis = Vector3.up |
The axis around which the Rigidbody can rotate. | |
RotationMethod | rotationMethod |
GameObjectEventHandlers | gameObjectEvent |
FloatEventHandlers | xSliderEvents |
FloatEventHandlers | ySliderEvents |
FloatEventHandlers | zSliderEvents |
FloatEventHandlers | angleEvents |
Protected Attributes | |
Rigidbody | rb |
Transform | t |
float | xValue |
float | yValue |
float | zValue |
float | angleValue |
Vector3 | speed |
float | rotationSpeed |
Static Protected Attributes | |
static string[] | sliderEventTypeLabels |
void Passer.MechanicalJoint.LerpX | ( | float | f | ) |
Linearly interpolates between min and maxLocalPostion.x.
0 matches the minLocalPosition on the X axis 1 matches the maxLocalPosition on the X axis
void Passer.MechanicalJoint.LerpY | ( | float | f | ) |
Linearly interpolates between min and maxLocalPostion.y.
0 matches the minLocalPosition on the Y axis 1 matches the maxLocalPosition on the Y axis
void Passer.MechanicalJoint.LerpZ | ( | float | f | ) |
Linearly interpolates between min and maxLocalPostion.z.
0 matches the minLocalPosition on the Z axis 1 matches the maxLocalPosition on the Z axis
bool Passer.MechanicalJoint.limitX = true |
When true, the local X-position is limited.
The limits are set by the X member of the minLocalPosition and maxLocalPosition When the bounds are both zero, the local X position is locked.
bool Passer.MechanicalJoint.limitY = true |
When true, the local Y-position is limited.
The limits are set by the Y member of the minLocalPosition and maxLocalPosition When the bounds are both zero, the local Y position is locked.
bool Passer.MechanicalJoint.limitZ = true |
When true, the local Z-position is limited.
The limits are set by the Z member of the minLocalPosition and maxLocalPosition When the bounds are both zero, the local Z position is locked.
Vector3 Passer.MechanicalJoint.basePosition |
The base position for the bounds.
The minLocalPosition and maxLocalPosition are relative to the basePosition.
Vector3 Passer.MechanicalJoint.minLocalPosition |
The minimum local position.
This localPosition is relative to the basePosition.
Vector3 Passer.MechanicalJoint.maxLocalPosition |
The maximum local position.
This localPosition is relative to the basePosition.
bool Passer.MechanicalJoint.limitAngle = true |
When the the local rotation is limited.
The limitation is determined by a maxLocalAngle around the limitAnglesAxis. With this limitation, the rigidbody can only rotated around the limmitAngleAxis.
float Passer.MechanicalJoint.minLocalAngle |
The maximum angle around the limitAngleAxis.
When this is zero, the local rotation is locked.
float Passer.MechanicalJoint.maxLocalAngle |
The maximum angle around the limitAngleAxis.
When this is zero, the local rotation is locked.
GameObjectEventHandlers Passer.MechanicalJoint.gameObjectEvent |
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staticprotected |
FloatEventHandlers Passer.MechanicalJoint.xSliderEvents |
FloatEventHandlers Passer.MechanicalJoint.ySliderEvents |
FloatEventHandlers Passer.MechanicalJoint.zSliderEvents |
FloatEventHandlers Passer.MechanicalJoint.angleEvents |