A joint target which is used to calculate how the joints need to move. 
 
Inherited by Passer.Humanoid.Cerebellum.Cerebellum.Target.
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| void  | SetPosition (Vector3 position, float confidence) | 
|   | Set the position of the target in world space with a confidence value.  
  | 
|   | 
| void  | SetOrientation (Quaternion orientation, float confidence) | 
|   | Set the orientation of the target in world space with a confidence value.  
  | 
|   | 
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| Vector3  | position [get, set] | 
|   | The position of the target in world space.  
  | 
|   | 
| Vector3  | localPosition [get, set] | 
|   | The position of the target in the local space of the parent joint.  
  | 
|   | 
| Quaternion  | orientation [get, set] | 
|   | The orientation of the target in world space.  
  | 
|   | 
| Quaternion  | localOrientation [get, set] | 
|   | The orientation fo the target in the local space of the parent joint.  
  | 
|   | 
◆ SetPosition()
      
        
          | void Passer.ICerebellumTarget.SetPosition  | 
          ( | 
          Vector3  | 
          position,  | 
        
        
           | 
           | 
          float  | 
          confidence  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Set the position of the target in world space with a confidence value. 
- Parameters
 - 
  
    | position | The position of the target in world space | 
    | confidence | The confidence of the position in the range 0..1 | 
  
   
 
 
◆ SetOrientation()
      
        
          | void Passer.ICerebellumTarget.SetOrientation  | 
          ( | 
          Quaternion  | 
          orientation,  | 
        
        
           | 
           | 
          float  | 
          confidence  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Set the orientation of the target in world space with a confidence value. 
- Parameters
 - 
  
    | orientation | The orientation of the target in world space | 
    | confidence | The confidence of the orientation in the range 0..1 | 
  
   
 
 
◆ position
  
  
      
        
          | Vector3 Passer.ICerebellumTarget.position | 
         
       
   | 
  
getset   | 
  
 
The position of the target in world space. 
The confidence will be set to 1 (maximum) 
 
 
◆ localPosition
  
  
      
        
          | Vector3 Passer.ICerebellumTarget.localPosition | 
         
       
   | 
  
getset   | 
  
 
The position of the target in the local space of the parent joint. 
The confidence will be set to 1 (maximum) 
 
 
◆ orientation
  
  
      
        
          | Quaternion Passer.ICerebellumTarget.orientation | 
         
       
   | 
  
getset   | 
  
 
The orientation of the target in world space. 
The confidence will be set to 1 (maximum) 
 
 
◆ localOrientation
  
  
      
        
          | Quaternion Passer.ICerebellumTarget.localOrientation | 
         
       
   | 
  
getset   | 
  
 
The orientation fo the target in the local space of the parent joint. 
The confidence will be set to 1 (maximum) 
 
 
The documentation for this interface was generated from the following file:
- d:/Unity/Humanoid4/Humanoid4_Pro/Assets/humanoidcontrol4_pro/Runtime/HumanoidControl/Scripts/Cerebellum/ICerebellum.cs