Humanoid Control for Unity v4
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Public Member Functions | Properties | List of all members
Passer.ICerebellumTarget Interface Reference

Description

A joint target which is used to calculate how the joints need to move.

Inherited by Passer.Humanoid.Cerebellum.Cerebellum.Target.

Public Member Functions

void SetPosition (Vector3 position, float confidence)
 Set the position of the target in world space with a confidence value.
 
void SetOrientation (Quaternion orientation, float confidence)
 Set the orientation of the target in world space with a confidence value.
 

Properties

Vector3 position [get, set]
 The position of the target in world space.
 
Vector3 localPosition [get, set]
 The position of the target in the local space of the parent joint.
 
Quaternion orientation [get, set]
 The orientation of the target in world space.
 
Quaternion localOrientation [get, set]
 The orientation fo the target in the local space of the parent joint.
 

Member Function Documentation

◆ SetPosition()

void Passer.ICerebellumTarget.SetPosition ( Vector3  position,
float  confidence 
)

Set the position of the target in world space with a confidence value.

Parameters
positionThe position of the target in world space
confidenceThe confidence of the position in the range 0..1

◆ SetOrientation()

void Passer.ICerebellumTarget.SetOrientation ( Quaternion  orientation,
float  confidence 
)

Set the orientation of the target in world space with a confidence value.

Parameters
orientationThe orientation of the target in world space
confidenceThe confidence of the orientation in the range 0..1

Property Documentation

◆ position

Vector3 Passer.ICerebellumTarget.position
getset

The position of the target in world space.

The confidence will be set to 1 (maximum)

◆ localPosition

Vector3 Passer.ICerebellumTarget.localPosition
getset

The position of the target in the local space of the parent joint.

The confidence will be set to 1 (maximum)

◆ orientation

Quaternion Passer.ICerebellumTarget.orientation
getset

The orientation of the target in world space.

The confidence will be set to 1 (maximum)

◆ localOrientation

Quaternion Passer.ICerebellumTarget.localOrientation
getset

The orientation fo the target in the local space of the parent joint.

The confidence will be set to 1 (maximum)


The documentation for this interface was generated from the following file: