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Humanoid Control for Unity v4
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A list of EventHandlers for takeing care of controller input.
Public Member Functions | |
| ControllerEventHandlers () | |
| Create new ControllerEventHandlers. | |
| void | Clear () |
| void | SetMethod (EventHandler.Type eventType, UnityAction voidEvent) |
| void | SetMethod (EventHandler.Type eventType, UnityAction< bool > boolEvent) |
Static Public Member Functions | |
| static void | Cleanup (ControllerEventHandlers[] eventHandlers) |
| Cleanup the eventHandlers. | |
Static Protected Attributes | |
| static string[] | controllerEventTypeLabels |
Properties | |
| float | floatValue [get, set] |
| The float input value for the controller event. | |
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static |
Cleanup the eventHandlers.
This will remove all EventHandlers for which isDead is true.
| eventHandlers | The array of eventHandlers to clean. |
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staticprotected |