Humanoid Control for Unity v4
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A list of EventHandlers for takeing care of controller input.
Public Member Functions | |
ControllerEventHandlers () | |
Create new ControllerEventHandlers. | |
void | Clear () |
void | SetMethod (EventHandler.Type eventType, UnityAction voidEvent) |
void | SetMethod (EventHandler.Type eventType, UnityAction< bool > boolEvent) |
Static Public Member Functions | |
static void | Cleanup (ControllerEventHandlers[] eventHandlers) |
Cleanup the eventHandlers. | |
Static Protected Attributes | |
static string[] | controllerEventTypeLabels |
Properties | |
float | floatValue [get, set] |
The float input value for the controller event. | |
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static |
Cleanup the eventHandlers.
This will remove all EventHandlers for which isDead is true.
eventHandlers | The array of eventHandlers to clean. |
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staticprotected |