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Humanoid Control for Unity v4
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Controller input for all controllers.
Max 4 controllers are supports
Static Public Member Functions | |
| static void | Update () |
| Update the current values of the controller input. | |
| static Controller | GetController (int controllerID) |
| Retrieves a controller and creates it when it is first accessed. | |
| static void | Clear () |
| Reset the values of all buttons. | |
| static void | EndFrame () |
| Called at the end of the frame to indicate that new controller values can be read. | |
Static Public Attributes | |
| static Controller[] | controllers |
| Array containing all controllers. | |
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static |
Retrieves a controller and creates it when it is first accessed.
| controllerID | The index of the controller |