Humanoid Control for Unity v4
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Static Public Member Functions | Static Public Attributes | List of all members
Passer.Controllers Class Reference

Description

Controller input for all controllers.

Max 4 controllers are supports

Static Public Member Functions

static void Update ()
 Update the current values of the controller input.
 
static Controller GetController (int controllerID)
 Retrieves a controller and creates it when it is first accessed.
 
static void Clear ()
 Reset the values of all buttons.
 
static void EndFrame ()
 Called at the end of the frame to indicate that new controller values can be read.
 

Static Public Attributes

static Controller[] controllers
 Array containing all controllers.
 

Member Function Documentation

◆ GetController()

static Controller Passer.Controllers.GetController ( int  controllerID)
static

Retrieves a controller and creates it when it is first accessed.

Parameters
controllerIDThe index of the controller

The documentation for this class was generated from the following file: