Humanoid Control for Unity v4
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Static Public Member Functions | Static Public Attributes | Static Protected Member Functions | List of all members
Passer.SiteBuilder Class Reference

Description

A component for building Humanoid Sites.

Sites can be built by selecting the File->Build Sites menu. After this you will be able to select which sites will be built by selecting the appropriate sites in the dialog:

When the Build button is pressed, all sites will be build and become available in the Assets/SiteBuilds folder with a submap for each platform (like Windows, Android...)

When the Build to Folder is pressed, the built sites will additionally be copied to the selected target folder. This enables you to directly publish to a web site for instance.

Version
4 and higher

Static Public Member Functions

static void GenerateSiteBuilds ()
 
static void BuildSites (string savePath)
 Build all sites in this project and save them in the indicated location.
 
static void BuildWindowsSites (string savePath)
 Build all sites for the Windows Standalone platform in this project and save them in the indicated location.
 
static void BuildAndroidSites (string savePath)
 Build all sites for the Android platform in this project and save them in the indicated location.
 
static void BuildWebGLSites (string savePath)
 Build all sites for the WebGL platform in this project and save them in the indicated location.
 

Static Public Attributes

static Sites siteBuilds = null
 

Static Protected Member Functions

static AssetBundleBuild[] GetBuildmap ()
 

Member Function Documentation

◆ BuildSites()

static void Passer.SiteBuilder.BuildSites ( string  savePath)
static

Build all sites in this project and save them in the indicated location.

Currently this function will build all sites for Windows and Android platforms only.

Parameters
savePathThe full path to the folder in which the sites should be saved

◆ BuildWindowsSites()

static void Passer.SiteBuilder.BuildWindowsSites ( string  savePath)
static

Build all sites for the Windows Standalone platform in this project and save them in the indicated location.

Parameters
savePathThe full path to the folder in which the sites should be saved

◆ BuildAndroidSites()

static void Passer.SiteBuilder.BuildAndroidSites ( string  savePath)
static

Build all sites for the Android platform in this project and save them in the indicated location.

Parameters
savePathThe full path to the folder in which the sites should be saved

◆ BuildWebGLSites()

static void Passer.SiteBuilder.BuildWebGLSites ( string  savePath)
static

Build all sites for the WebGL platform in this project and save them in the indicated location.

Parameters
savePathThe full path to the folder in which the sites should be saved

The documentation for this class was generated from the following file: