Humanoid Control for Unity v4
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A component for building Humanoid Sites.
Sites can be built by selecting the File->Build Sites menu. After this you will be able to select which sites will be built by selecting the appropriate sites in the dialog:
When the Build button is pressed, all sites will be build and become available in the Assets/SiteBuilds folder with a submap for each platform (like Windows, Android...)
When the Build to Folder is pressed, the built sites will additionally be copied to the selected target folder. This enables you to directly publish to a web site for instance.
Static Public Member Functions | |
static void | GenerateSiteBuilds () |
static void | BuildSites (string savePath) |
Build all sites in this project and save them in the indicated location. | |
static void | BuildWindowsSites (string savePath) |
Build all sites for the Windows Standalone platform in this project and save them in the indicated location. | |
static void | BuildAndroidSites (string savePath) |
Build all sites for the Android platform in this project and save them in the indicated location. | |
static void | BuildWebGLSites (string savePath) |
Build all sites for the WebGL platform in this project and save them in the indicated location. | |
Static Public Attributes | |
static Sites | siteBuilds = null |
Static Protected Member Functions | |
static AssetBundleBuild[] | GetBuildmap () |
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static |
Build all sites in this project and save them in the indicated location.
Currently this function will build all sites for Windows and Android platforms only.
savePath | The full path to the folder in which the sites should be saved |
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static |
Build all sites for the Windows Standalone platform in this project and save them in the indicated location.
savePath | The full path to the folder in which the sites should be saved |
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static |
Build all sites for the Android platform in this project and save them in the indicated location.
savePath | The full path to the folder in which the sites should be saved |
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static |
Build all sites for the WebGL platform in this project and save them in the indicated location.
savePath | The full path to the folder in which the sites should be saved |