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Humanoid Control for Unity v4
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Function Parameter.
Public Attributes | |
| bool | fromEvent = false |
| The parameter value comes from the event. | |
| string | localProperty |
| For future use... | |
| ParameterType | type |
| The type of the parameter. | |
| float | floatConstant |
| The constant float value when the parameter type is float and fromEvent is false. | |
| int | intConstant |
| The constant integer value when the parameter type is int and fromEvent is false. | |
| bool | boolConstant |
| The constant boolean value when the parameter type is bool and fromEvent is false. | |
| string | stringConstant |
| The constant string value when the parameter type is string and fromEvent is false. | |
| Vector3 | vector3Constant |
| The constant Vector3 value when the parameter type is Vector3 and fromEvent is false. | |
| GameObject | gameObjectConstant |
| The constant GameObject value when the parameter type is GameObject and fromEvent is false. | |
| Rigidbody | rigidbodyConstant |
| The constant Rigidbody value when the parameter type is Rigidbody and fromEvent is false. | |
| bool Passer.FunctionCall.Parameter.fromEvent = false |
The parameter value comes from the event.
When false one of the constant values is used, based on the type of the parameter
| ParameterType Passer.FunctionCall.Parameter.type |
The type of the parameter.
May be converted to a System.Type later...