Humanoid Control for Unity v4
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A representation of the real-world LeapMotion camera.
Public Member Functions | |
virtual void | ShowSkeleton (bool shown) |
Static Public Member Functions | |
static LeapMotion | Find (Transform parentTransform) |
Find a Leap Motion tracker. | |
static LeapMotion | Get (Transform parentTransform, Vector3 localPosition, Quaternion localRotation) |
Create a new Leap Motion Tracker. | |
Public Attributes | |
Tracker.Status | status |
The status of the tracking device. | |
Protected Member Functions | |
LeapHandSkeleton | FindSkeleton (bool isLeft) |
override void | Update () |
virtual void | Start () |
Static Protected Member Functions | |
static void | AddModel (Transform trackerTransform) |
Protected Attributes | |
LeapHandSkeleton | _leftSkeleton |
LeapHandSkeleton | _rightSkeleton |
Transform | realWorld |
Properties | |
LeapHandSkeleton | leftSkeleton [get] |
LeapHandSkeleton | rightSkeleton [get] |
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static |
Find a Leap Motion tracker.
parentTransform | The parent transform of the tracker |
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protectedvirtual |
Reimplemented from Passer.Tracking.TrackerComponent.