Humanoid Control for Unity v4
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Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Static Protected Member Functions | Protected Attributes | Properties | List of all members
Passer.Tracking.LeapMotion Class Reference

Description

A representation of the real-world LeapMotion camera.

Inheritance diagram for Passer.Tracking.LeapMotion:
Passer.Tracking.TrackerComponent

Public Member Functions

virtual void ShowSkeleton (bool shown)
 

Static Public Member Functions

static LeapMotion Find (Transform parentTransform)
 Find a Leap Motion tracker.
 
static LeapMotion Get (Transform parentTransform, Vector3 localPosition, Quaternion localRotation)
 Create a new Leap Motion Tracker.
 

Public Attributes

Tracker.Status status
 The status of the tracking device.
 

Protected Member Functions

LeapHandSkeleton FindSkeleton (bool isLeft)
 
override void Update ()
 
virtual void Start ()
 

Static Protected Member Functions

static void AddModel (Transform trackerTransform)
 

Protected Attributes

LeapHandSkeleton _leftSkeleton
 
LeapHandSkeleton _rightSkeleton
 
Transform realWorld
 

Properties

LeapHandSkeleton leftSkeleton [get]
 
LeapHandSkeleton rightSkeleton [get]
 

Member Function Documentation

◆ Find()

static LeapMotion Passer.Tracking.LeapMotion.Find ( Transform  parentTransform)
static

Find a Leap Motion tracker.

Parameters
parentTransformThe parent transform of the tracker
Returns
The tracker

◆ Update()

override void Passer.Tracking.LeapMotion.Update ( )
protectedvirtual

Reimplemented from Passer.Tracking.TrackerComponent.


The documentation for this class was generated from the following file: