Humanoid Control for Unity v4
Loading...
Searching...
No Matches
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CPasser.Humanoid.AvatarManagerManage avatar meshes for a humanoid
 CPasser.CollisionEventHandlerImplements behaviour based on collisions
 CPasser.ControllerController input for a single controller
 CPasser.ControllerInputA unified method for using controller input
 CPasser.ControllersController input for all controllers
 CPasser.ControllerSideController input for the left or right side of the controller (pair)
 CPasser.CounterA Counter can be used to record a integer number
 CPasser.DestroyerDestroyer of things
 CPasser.EventHandlerEasy universal way to attach script functions to events and statuses
 CPasser.BoolEventAn event handler calling a function with a boolean parameter
 CPasser.FloatEventAn event handler calling a function with a float parameter
 CPasser.GameObjectEventAn EventHandler calling a function with a GameObject type parameter
 CPasser.IntEventHandlerAn event handler calling a function with an integer parameter
 CPasser.Vector3EventAn event Handler calling a function with a Vector3 parameter
 CPasser.EventHandlers< T >A list of event Handlers
 CPasser.EventHandlers< BoolEvent >
 CPasser.BoolEventHandlersA list of event handlers with a boolean parameter
 CPasser.EventHandlers< ControllerEventHandler >
 CPasser.ControllerEventHandlersA list of EventHandlers for takeing care of controller input
 CPasser.EventHandlers< FloatEvent >
 CPasser.FloatEventHandlersA list of event handlers with a float parameter
 CPasser.EventHandlers< GameObjectEvent >
 CPasser.GameObjectEventHandlersA list of event handlers with GameObject parameters
 CPasser.EventHandlers< IntEventHandler >
 CPasser.IntEventHandlersA list of event handlers with an integer parameter
 CPasser.EventHandlers< PoseEvent >
 CPasser.EventHandlers< Vector3Event >
 CPasser.Vector3EventListA list of event handlers with a Vector3 parameter
 CPasser.FunctionCallA function which can be called
 CPasser.HandleComponent to specify behaviour when grabbing a GameObject
 CUnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfileThis OpenXRInteractionFeature enables the use of HTC Vive Trackers interaction profiles in OpenXR
 CPasser.HumanoidAttachmentsAttaches additional functionality to Humanoid on a Site
 CPasser.Humanoid.HumanoidButtonUnity UI button with information on which humanoid pressed the button
 CPasser.Humanoid.HumanoidControlControl avatars using tracking and animation options
 CPasser.Humanoid.HumanoidButton.HumanoidEventThe Event taking a HumanoidControl parameter
 CPasser.Humanoid.HumanoidNetworkingHumanoid Networking
 CPasser.Humanoid.HumanoidPreferencesSets preferences for Humanoid Control
 CPasser.ICerebellumThe Cerebellum interface defines the interface to control
 CPasser.ICerebellumJointThe joint itself
 CPasser.ICerebellumTargetA joint target which is used to calculate how the joints need to move
 CPasser.Humanoid.IHandCollisionEventsInterface for handling touch events on objects
 CPasser.Humanoid.IHandGrabEventsInterface for handling grabbing events on objects
 CPasser.Humanoid.IHandTouchEventsInterface for handling touch events on objects
 CPasser.Humanoid.IHandTriggerEventsInterface for handling touch events on objects
 CPasser.Humanoid.IHumanoidNetworkingInterface for Humanoid Networking functions
 CPasser.InteractionEventHandlerImplements behaviour using interaction
 CPasser.InteractionPointerA generic pointer to interact with objects in the scene using the Unity Event system
 CPasser.Humanoid.TelegrabberHave a humaonid grab objects from a distance
 CPasser.TeleporterThe teleporter is a simple tool to teleport transforms
 CPasser.MechanicalJointMechanical Joints can be used to limit the movements of a Kinematic Rigidbody in local space
 CPasser.MenuManagerThe Menu Manager uses two Interaction Pointers for each hand:
 CPasser.NetworkingStarterSetup and start of networking
 CPasser.FunctionCall.ParameterFunction Parameter
 CPasser.Humanoid.PoseHumanoid can be put in certain poses, which can be shared between humanoids
 CPasser.PossessablePossessions can be owned by an Humanoid
 CPasser.SceneManagerThe scene manager synchronizes scene changes with humanoids across a network
 CPasser.Humanoid.Tracking.SensorHumanoid Tracking sensor
 CPasser.Humanoid.HumanoidSensorA sensor used to control a humanoid
 CPasser.SensorA sensor used to track an object
 CPasser.Tracking.SensorComponentA sensor component is used to add tracking to a transform
 CPasser.Tracking.HandSkeletonThe representation of a tracked hand
 CPasser.Tracking.OculusHmdThe Oculus Head Mounted Device
 CPasser.Tracking.ViveTrackerComponentA representation of a real-world Vive Tracker
 CPasser.SiteWith this component you can make a Humanoid Site which can be build using SiteBuilder
 CPasser.SiteBuilderA component for building Humanoid Sites
 CPasser.SiteNavigatorThe component which takes care of site navigation
 CPasser.SocketSockets can hold a Handles
 CPasser.Humanoid.HandSocketA Socket attached to a hand
 CPasser.SpawnPointA Transform represeting a place where objects can spawn
 CPasser.Humanoid.HumanoidSpawnPointSpecifies where a new Humanoid will spawn
 CPasser.SpawnerComponent for spawning objects
 CPasser.TargetA main tracking transform
 CPasser.Humanoid.HumanoidTargetA tracking transform for humanoids
 CPasser.TeleportTargetThe Teleport Target provides control to where a player can teleport and can be used in combination with a generic Interaction Pointer
 CPasser.Tracking.TrackerA tracker
 CPasser.Humanoid.HumanoidTrackerA Humanoid tracker
 CPasser.Tracking.TrackerComponentGeneric Tracking device
 CPasser.Tracking.BodySkeletonThe representation of a tracked body
 CPasser.Tracking.HydraBaseStationA Razer Hydra hand tracking device
 CPasser.Tracking.LeapMotionA representation of the real-world LeapMotion camera
 CPasser.Tracking.OculusThe Oculus Device
 CUnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerComponentPathsOpenXR component path definitions for the tracker
 CUnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerUserPathsOpenXR user path definitions for the tracker
 CPasser.TransportationUtility functions to move transformes in the world
 CPasser.TriggerEventHandlerImplements input behaviour using Trigger Colliders
 CPasser.VisitorPossessionsThe Possession of a Humanoid Visitor
 CUnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.XRTrackerA base Input System device for XR Trackers, based off the TrackedDevice
 CUnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.XRViveTrackerAn Input System device based off the HTC Vive Tracker