An sensor used on the arm of a humanoid.
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virtual void | CheckSensor (HandTarget _handTarget) |
| Checks if a sensorComponent is present and will create one if it does not exist.
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virtual void | Init (HandTarget handTarget) |
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override void | Start (HumanoidControl _humanoid, Transform targetTransform) |
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void | InitController (SerializedProperty sensorProp, HandTarget handTarget) |
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void | RemoveController (SerializedProperty sensorProp) |
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void | CheckSensorTransform (Transform targetTransform, bool isLeft) |
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virtual void | CreateSensorTransform (Transform targetTransform, bool isLeft) |
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override void | SetSensor2Target () |
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virtual void | SetSensor2Target (Vector3 targetPosition, Quaternion targetRotation) |
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float | ArmConfidence (Humanoid.Tracking.ArmSensor armSensor) |
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virtual void | Vibrate (float length, float strength) |
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virtual void | CheckSensorTransform () |
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override void | Update () |
| Update the sensor state.
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virtual void | UpdateSensorTransformFromTarget (Transform targetTransform) |
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virtual void | Stop () |
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virtual void | RefreshSensor () |
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virtual void | ShowSensor (HumanoidTarget target, bool shown) |
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virtual HandSkeleton | FindHandSkeleton (bool isLeft) |
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virtual HandSkeleton | CreateHandSkeleton (bool isLeft, bool showRealObjects) |
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virtual void | CreateSensorTransform (string resourceName, Vector3 sensor2TargetPosition, Quaternion sensor2TargetRotation) |
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void | UpdateArm (Humanoid.Tracking.ArmSensor armSensor) |
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void | UpdateShoulder (Humanoid.Tracking.ArmSensor armSensor) |
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virtual void | UpdateUpperArm (Humanoid.Tracking.ArmSensor armSensor) |
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virtual void | UpdateForearm (Humanoid.Tracking.ArmSensor armSensor) |
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virtual void | UpdateHand (Humanoid.Tracking.ArmSensor armSensor) |
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virtual void | UpdateHandTargetTransform (Humanoid.Tracking.ArmSensor armSensor) |
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virtual void | UpdateFingers (Humanoid.Tracking.ArmSensor armSensor) |
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virtual void | UpdateHandFromSkeleton () |
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virtual void | UpdateThumbFromSkeleton () |
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void | UpdateIndexFingerFromSkeleton () |
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void | UpdateMiddleFingerFromSkeleton () |
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void | UpdateRingFingerFromSkeleton () |
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void | UpdateLittleFingerFromSkeleton () |
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virtual void | UpdateFingerBoneFromSkeleton (Transform targetTransform, Finger finger, FingerBone fingerBone) |
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virtual void | CreateSensorTransform () |
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void | CreateSensorTransform (Transform targetTransform, string resourceName, Vector3 _sensor2TargetPosition, Quaternion _sensor2TargetRotation) |
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void | RemoveSensorTransform () |
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void | UpdateSensorTransform (Tracking.Sensor sensor) |
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virtual void | UpdateTargetTransform () |
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virtual void | UpdateTarget (HumanoidTarget.TargetTransform target, Transform sensorTransform) |
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virtual void | UpdateTarget (HumanoidTarget.TargetTransform target, SensorComponent sensorComponent) |
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Vector3 | GetTargetPosition (Transform sensorTransform) |
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Quaternion | GetTargetRotation (Transform sensorTransform) |
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void | UpdateSensor () |
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