Humanoid Control for Unity v4
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A sensor component is used to add tracking to a transform.
Custom sensor implementation can be made by deriving from this class.
Public Member Functions | |
virtual void | Show (bool showModel) |
Show or hide the rendered model of the sensor. | |
virtual void | StartComponent (Transform trackerTransform) |
Start the manual updating of the sensor. | |
virtual void | UpdateComponent () |
Update the component manually. | |
Public Attributes | |
Tracker.Status | status |
The tracking status of the sensor. | |
float | rotationConfidence |
The confidence (0..1) of the tracked rotation. | |
float | positionConfidence |
The confidence (0..1) of the tracked position. | |
bool | autoUpdate = true |
Is used to set whether the sensor updates itself. | |
GameObject | model |
Protected Member Functions | |
virtual void | ShowModel (string resourceName) |
Try to add a rendered model to the sensor. | |
virtual void | CreateModel (string resourceName) |
Add a rendered model to the sensor. | |
virtual void | Awake () |
Initializes the sensor. | |
virtual void | Start () |
Starts the sensor. | |
Protected Attributes | |
Transform | trackerTransform |
The transform which is used as the root of the tracking space. | |
bool | _show |
Properties | |
virtual bool | show [get, set] |
The render status of the sensor. | |
bool | renderController [set] |
Enable or disable the renderers for this sensor. | |
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protectedvirtual |
Try to add a rendered model to the sensor.
resourceName | The name of the resource to use for the model |
No new model is added when it already has a model
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protectedvirtual |
Add a rendered model to the sensor.
resourceName | The name of the resource to use for the model |
Any existing model will be destroyed and replaced.
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virtual |
Show or hide the rendered model of the sensor.
showModel | True will show the mode, False will hide it |
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protectedvirtual |
Initializes the sensor.
When trackerTransform is null, it will be set automatically to the parent of this transform.
Reimplemented in Passer.Tracking.ViveTrackerComponent.
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protectedvirtual |
Starts the sensor.
Does nothing at this moment.
Reimplemented in Passer.Tracking.HydraController, and Passer.Tracking.UnityXRHandSkeleton.
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virtual |
Start the manual updating of the sensor.
trackerTransform |
When this function has been called, autoUpdate will be disabled and the sensor will no longer update from Unity Updates. Instead, UpdateComponent needs to be called to update the sensor data
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virtual |
Update the component manually.
This function is meant to be overridden
Reimplemented in Passer.Tracking.LeapHandSkeleton, Passer.Tracking.OculusController, Passer.Tracking.OculusHandSkeleton, Passer.Tracking.OculusHmd, Passer.Tracking.HydraController, Passer.Tracking.UnityXRHandSkeleton, and Passer.Tracking.ViveTrackerComponent.
bool Passer.Tracking.SensorComponent.autoUpdate = true |
Is used to set whether the sensor updates itself.
When enabled, the sensor will update itself. When disabled, StartComponent and UpdateComponent need to be called to update the tracking status.
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getset |
The render status of the sensor.
When enabled, sensors with renderers attached will be rendered. When disabled, sensors will not be rendered.