Humanoid Control for Unity v4
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A hand from Oculus hand tracking.
Public Member Functions | |
override void | UpdateComponent () |
Update the component manually. | |
override int | GetBoneId (Finger finger, FingerBone fingerBone) |
virtual GameObject | CreateHandSkeleton (Transform trackerTransform, bool isLeft, bool showRealObjects) |
virtual Transform | GetForearmBone () |
virtual Transform | GetWristBone () |
virtual Transform | GetBoneTransform (Finger finger, FingerBone fingerBone) |
Gets the transform of the tracked bone. | |
virtual void | Show (bool showModel) |
Show or hide the rendered model of the sensor. | |
virtual void | StartComponent (Transform trackerTransform) |
Start the manual updating of the sensor. | |
Static Public Member Functions | |
static OculusHandSkeleton | Find (Transform trackerTransform, bool isLeft) |
static OculusHandSkeleton | Get (Transform trackerTransform, bool isLeft) |
static HandSkeleton | FindHandSkeleton (Transform trackerTransform, bool isLeft) |
Public Attributes | |
bool | isLeft |
True: this is a left hand. Fale: this is a right hand. | |
new bool | show = false |
Determines whether this skeleton should be rendered. | |
Tracker.Status | status |
The tracking status of the sensor. | |
float | rotationConfidence |
The confidence (0..1) of the tracked rotation. | |
float | positionConfidence |
The confidence (0..1) of the tracked position. | |
bool | autoUpdate = true |
Is used to set whether the sensor updates itself. | |
GameObject | model |
Protected Member Functions | |
override void | InitializeSkeleton () |
This function is used to initialize the tracked bones. | |
void | UpdateSkeletonRender () |
Updates the rendering of the bones. | |
void | EnableRenderer () |
void | DisableRenderer () |
virtual void | ShowModel (string resourceName) |
Try to add a rendered model to the sensor. | |
virtual void | CreateModel (string resourceName) |
Add a rendered model to the sensor. | |
virtual void | Awake () |
Initializes the sensor. | |
virtual void | Start () |
Starts the sensor. | |
Protected Attributes | |
List< TrackedBone > | bones |
The list of tracked bones. | |
bool | rendered |
Transform | trackerTransform |
The transform which is used as the root of the tracking space. | |
bool | _show |
Properties | |
bool | renderController [set] |
Enable or disable the renderers for this sensor. | |
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protectedvirtual |
This function is used to initialize the tracked bones.
Reimplemented from Passer.Tracking.HandSkeleton.
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virtual |
Update the component manually.
This function is meant to be overridden
Reimplemented from Passer.Tracking.SensorComponent.
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virtual |
Reimplemented from Passer.Tracking.HandSkeleton.
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virtualinherited |
Gets the transform of the tracked bone.
finger | The requested finger |
fingerBone | The requested bone in the finger |
Reimplemented in Passer.Tracking.LeapHandSkeleton.
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protectedvirtualinherited |
Try to add a rendered model to the sensor.
resourceName | The name of the resource to use for the model |
No new model is added when it already has a model
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protectedvirtualinherited |
Add a rendered model to the sensor.
resourceName | The name of the resource to use for the model |
Any existing model will be destroyed and replaced.
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virtualinherited |
Show or hide the rendered model of the sensor.
showModel | True will show the mode, False will hide it |
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protectedvirtualinherited |
Initializes the sensor.
When trackerTransform is null, it will be set automatically to the parent of this transform.
Reimplemented in Passer.Tracking.ViveTrackerComponent.
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protectedvirtualinherited |
Starts the sensor.
Does nothing at this moment.
Reimplemented in Passer.Tracking.HydraController, and Passer.Tracking.UnityXRHandSkeleton.
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virtualinherited |
Start the manual updating of the sensor.
trackerTransform |
When this function has been called, autoUpdate will be disabled and the sensor will no longer update from Unity Updates. Instead, UpdateComponent needs to be called to update the sensor data
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inherited |
Is used to set whether the sensor updates itself.
When enabled, the sensor will update itself. When disabled, StartComponent and UpdateComponent need to be called to update the tracking status.