Humanoid Control for Unity v4
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Passer.Tracking.OculusHandSkeleton Member List

This is the complete list of members for Passer.Tracking.OculusHandSkeleton, including all inherited members.

_show (defined in Passer.Tracking.SensorComponent)Passer.Tracking.SensorComponentprotected
autoUpdatePasser.Tracking.SensorComponent
Awake()Passer.Tracking.SensorComponentprotectedvirtual
BoneId enum name (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeleton
bonesPasser.Tracking.HandSkeletonprotected
CreateHandSkeleton(Transform trackerTransform, bool isLeft, bool showRealObjects) (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeletonvirtual
CreateModel(string resourceName)Passer.Tracking.SensorComponentprotectedvirtual
DisableRenderer() (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeletonprotected
EnableRenderer() (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeletonprotected
Find(Transform trackerTransform, bool isLeft) (defined in Passer.Tracking.OculusHandSkeleton)Passer.Tracking.OculusHandSkeletonstatic
FindHandSkeleton(Transform trackerTransform, bool isLeft) (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeletonstatic
Get(Transform trackerTransform, bool isLeft) (defined in Passer.Tracking.OculusHandSkeleton)Passer.Tracking.OculusHandSkeletonstatic
GetBoneId(Finger finger, FingerBone fingerBone) (defined in Passer.Tracking.OculusHandSkeleton)Passer.Tracking.OculusHandSkeletonvirtual
GetBoneTransform(Finger finger, FingerBone fingerBone)Passer.Tracking.HandSkeletonvirtual
GetForearmBone() (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeletonvirtual
GetWristBone() (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeletonvirtual
InitializeSkeleton()Passer.Tracking.OculusHandSkeletonprotectedvirtual
isLeftPasser.Tracking.HandSkeleton
model (defined in Passer.Tracking.SensorComponent)Passer.Tracking.SensorComponent
positionConfidencePasser.Tracking.SensorComponent
renderControllerPasser.Tracking.SensorComponentprotected
rendered (defined in Passer.Tracking.HandSkeleton)Passer.Tracking.HandSkeletonprotected
rotationConfidencePasser.Tracking.SensorComponent
showPasser.Tracking.HandSkeleton
Show(bool showModel)Passer.Tracking.SensorComponentvirtual
ShowModel(string resourceName)Passer.Tracking.SensorComponentprotectedvirtual
Start()Passer.Tracking.SensorComponentprotectedvirtual
StartComponent(Transform trackerTransform)Passer.Tracking.SensorComponentvirtual
statusPasser.Tracking.SensorComponent
trackerTransformPasser.Tracking.SensorComponentprotected
UpdateComponent()Passer.Tracking.OculusHandSkeletonvirtual
UpdateSkeletonRender()Passer.Tracking.HandSkeletonprotected