Humanoid Control for Unity v4
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Classes | |
class | BodySkeleton |
The representation of a tracked body. More... | |
class | HandSkeleton |
The representation of a tracked hand. More... | |
class | HydraBaseStation |
A Razer Hydra hand tracking device. More... | |
class | HydraController |
An Razer Hydra controller. More... | |
class | LeapHandSkeleton |
A hand tracked by LeapMotion. More... | |
class | LeapMotion |
A representation of the real-world LeapMotion camera. More... | |
class | Oculus |
The Oculus Device. More... | |
class | OculusController |
An Oculus controller. More... | |
class | OculusHandSkeleton |
A hand from Oculus hand tracking. More... | |
class | OculusHmd |
The Oculus Head Mounted Device. More... | |
class | SensorComponent |
A sensor component is used to add tracking to a transform. More... | |
class | Tracker |
A tracker. More... | |
class | TrackerComponent |
Generic Tracking device. More... | |
class | UnityXRHandSkeleton |
HandSkeleton component for hand tracking with UnityXR. More... | |
class | ViveTrackerComponent |
A representation of a real-world Vive Tracker. More... | |
Enumerations | |
enum | TrackerId { Oculus , SteamVR , WindowsMR , LeapMotion , Kinect1 , Kinect2 , OrbbecAstra , Realsense , RazerHydra , Optitrack , Tobii } |