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Humanoid Control for Unity v4
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Classes | |
| class | BodySkeleton |
| The representation of a tracked body. More... | |
| class | HandSkeleton |
| The representation of a tracked hand. More... | |
| class | HydraBaseStation |
| A Razer Hydra hand tracking device. More... | |
| class | HydraController |
| An Razer Hydra controller. More... | |
| class | LeapHandSkeleton |
| A hand tracked by LeapMotion. More... | |
| class | LeapMotion |
| A representation of the real-world LeapMotion camera. More... | |
| class | Oculus |
| The Oculus Device. More... | |
| class | OculusController |
| An Oculus controller. More... | |
| class | OculusHandSkeleton |
| A hand from Oculus hand tracking. More... | |
| class | OculusHmd |
| The Oculus Head Mounted Device. More... | |
| class | SensorComponent |
| A sensor component is used to add tracking to a transform. More... | |
| class | Tracker |
| A tracker. More... | |
| class | TrackerComponent |
| Generic Tracking device. More... | |
| class | UnityXRHandSkeleton |
| HandSkeleton component for hand tracking with UnityXR. More... | |
| class | ViveTrackerComponent |
| A representation of a real-world Vive Tracker. More... | |
Enumerations | |
| enum | TrackerId { Oculus , SteamVR , WindowsMR , LeapMotion , Kinect1 , Kinect2 , OrbbecAstra , Realsense , RazerHydra , Optitrack , Tobii } |