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Humanoid Control for Unity v4
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A Razer Hydra hand tracking device.
Public Member Functions | |
| HydraController | FindController (bool isLeft) |
| HydraController | GetController (bool isLeft, Vector3 position, Quaternion rotation) |
| virtual void | StartComponent () |
| virtual void | UpdateComponent () |
| virtual void | ShowSkeleton (bool shown) |
Static Public Member Functions | |
| static HydraBaseStation | Find (Transform parentTransform) |
| static HydraBaseStation | Get (Transform parentTransform, Vector3 position, Quaternion rotation) |
Public Attributes | |
| bool | autoUpdate = true |
| HydraController | leftController |
| HydraController | rightController |
| Tracker.Status | status |
| The status of the tracking device. | |
Protected Member Functions | |
| override void | Start () |
| override void | Update () |
Protected Attributes | |
| Transform | realWorld |
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protectedvirtual |
Reimplemented from Passer.Tracking.TrackerComponent.
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protectedvirtual |
Reimplemented from Passer.Tracking.TrackerComponent.