Humanoid Control for Unity v4
Loading...
Searching...
No Matches
Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
Passer.Tracking.HydraBaseStation Class Reference

Description

A Razer Hydra hand tracking device.

Inheritance diagram for Passer.Tracking.HydraBaseStation:
Passer.Tracking.TrackerComponent

Public Member Functions

HydraController FindController (bool isLeft)
 
HydraController GetController (bool isLeft, Vector3 position, Quaternion rotation)
 
virtual void StartComponent ()
 
virtual void UpdateComponent ()
 
virtual void ShowSkeleton (bool shown)
 

Static Public Member Functions

static HydraBaseStation Find (Transform parentTransform)
 
static HydraBaseStation Get (Transform parentTransform, Vector3 position, Quaternion rotation)
 

Public Attributes

bool autoUpdate = true
 
HydraController leftController
 
HydraController rightController
 
Tracker.Status status
 The status of the tracking device.
 

Protected Member Functions

override void Start ()
 
override void Update ()
 

Protected Attributes

Transform realWorld
 

Member Function Documentation

◆ Start()

override void Passer.Tracking.HydraBaseStation.Start ( )
protectedvirtual

Reimplemented from Passer.Tracking.TrackerComponent.

◆ Update()

override void Passer.Tracking.HydraBaseStation.Update ( )
protectedvirtual

Reimplemented from Passer.Tracking.TrackerComponent.


The documentation for this class was generated from the following file: