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Humanoid Control for Unity v4
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The representation of a tracked body.
The bone hierarchy will be created below this transform at runtime.
Public Member Functions | |
| Transform | GetBoneTransform (Humanoid.Tracking.Bone boneId) |
| Gets the transform of the tracked bone. | |
| TrackedBone | GetBone (Humanoid.Tracking.Bone boneId) |
| Gets the tracked bone. | |
| virtual void | ShowSkeleton (bool shown) |
Public Attributes | |
| bool | show = false |
| Determines whether the skeleton should be rendered. | |
| Tracker.Status | status |
| The status of the tracking device. | |
Protected Attributes | |
| List< TrackedBone > | bones |
| The list of tracked bones. | |
| bool | rendered |
| Transform | realWorld |
| Transform Passer.Tracking.BodySkeleton.GetBoneTransform | ( | Humanoid::Tracking::Bone | boneId | ) |
Gets the transform of the tracked bone.
| boneId | The requested bone |
| TrackedBone Passer.Tracking.BodySkeleton.GetBone | ( | Humanoid::Tracking::Bone | boneId | ) |
Gets the tracked bone.
| boneId | The requested bone |