Humanoid Control for Unity v4
|
The representation of a tracked body.
The bone hierarchy will be created below this transform at runtime.
Public Member Functions | |
Transform | GetBoneTransform (Humanoid.Tracking.Bone boneId) |
Gets the transform of the tracked bone. | |
TrackedBone | GetBone (Humanoid.Tracking.Bone boneId) |
Gets the tracked bone. | |
virtual void | ShowSkeleton (bool shown) |
Public Attributes | |
bool | show = false |
Determines whether the skeleton should be rendered. | |
Tracker.Status | status |
The status of the tracking device. | |
Protected Attributes | |
List< TrackedBone > | bones |
The list of tracked bones. | |
bool | rendered |
Transform | realWorld |
Transform Passer.Tracking.BodySkeleton.GetBoneTransform | ( | Humanoid::Tracking::Bone | boneId | ) |
Gets the transform of the tracked bone.
boneId | The requested bone |
TrackedBone Passer.Tracking.BodySkeleton.GetBone | ( | Humanoid::Tracking::Bone | boneId | ) |
Gets the tracked bone.
boneId | The requested bone |