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Humanoid Control for Unity v4
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A representation of the real-world LeapMotion camera.
Public Member Functions | |
| virtual void | ShowSkeleton (bool shown) |
Static Public Member Functions | |
| static LeapMotion | Find (Transform parentTransform) |
| Find a Leap Motion tracker. | |
| static LeapMotion | Get (Transform parentTransform, Vector3 localPosition, Quaternion localRotation) |
| Create a new Leap Motion Tracker. | |
Public Attributes | |
| Tracker.Status | status |
| The status of the tracking device. | |
Protected Member Functions | |
| LeapHandSkeleton | FindSkeleton (bool isLeft) |
| override void | Update () |
| virtual void | Start () |
Static Protected Member Functions | |
| static void | AddModel (Transform trackerTransform) |
Protected Attributes | |
| LeapHandSkeleton | _leftSkeleton |
| LeapHandSkeleton | _rightSkeleton |
| Transform | realWorld |
Properties | |
| LeapHandSkeleton | leftSkeleton [get] |
| LeapHandSkeleton | rightSkeleton [get] |
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static |
Find a Leap Motion tracker.
| parentTransform | The parent transform of the tracker |
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protectedvirtual |
Reimplemented from Passer.Tracking.TrackerComponent.