A tracking transform for humanoids.
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static Vector | ToVector (Vector3 vector3) |
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static Vector3 | ToVector3 (Vector position) |
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static Rotation | ToRotation (Quaternion quaternion) |
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static Quaternion | ToQuaternion (Rotation orientation) |
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static void | SetRotation (Transform transform, Rotation orientation) |
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static void | DrawTarget (Confidence confidence, Transform target, Vector3 direction, float length) |
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static void | DrawTargetBone (TargetedBone bone, Vector3 direction) |
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static void | DrawTargetBone (TargetTransform target, Vector3 direction) |
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static void | DrawAvatarBone (TargetedBone bone, Vector3 direction) |
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static void | DrawAvatarBone (BoneTransform bone, Vector3 direction) |
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static void | GetDefaultBone (Animator rig, ref Transform boneTransform, Bone boneId, params string[] boneNames) |
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static void | GetDefaultBone (Animator rig, ref Transform boneTransform, HumanBodyBones boneID, params string[] boneNames) |
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static void | GetDefaultTargetBone (Animator rig, ref Transform boneTransform, Bone boneID, params string[] boneNames) |
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static void | GetDefaultBone (Animator rig, ref Transform boneTransform, params string[] boneNames) |
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static List< Collider > | SetColliderToTrigger (GameObject obj) |
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static List< Collider > | SetColliderToTrigger (Rigidbody rb) |
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static void | UnsetColliderToTrigger (List< Collider > colliders) |
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static void | UnsetColliderToTrigger (List< Collider > colliders, Collider collider) |
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