Humanoid Control for Unity v4
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This is the complete list of members for Passer.Humanoid.ArmSensor, including all inherited members.
_localSensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
_localSensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
_name (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | static |
_positionConfidence | Passer.Humanoid.Tracking.Sensor | protected |
_rotationConfidence (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
_sensor2TargetPosition | Passer.Humanoid.Tracking.Sensor | protected |
_sensor2TargetRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
_sensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
_sensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
ArmConfidence(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
CalculateBoneRotation(Vector bonePosition, Vector parentBonePosition, Vector upDirection) (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | static |
CheckSensor(HandTarget _handTarget) | Passer.Humanoid.ArmSensor | virtual |
CheckSensorTransform(Transform targetTransform, bool isLeft) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
CheckSensorTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
CreateHandSkeleton(bool isLeft, bool showRealObjects) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
CreateSensorTransform(Transform targetTransform, bool isLeft) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
CreateSensorTransform(string resourceName, Vector3 sensor2TargetPosition, Quaternion sensor2TargetRotation) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
CreateSensorTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
CreateSensorTransform(Transform targetTransform, string resourceName, Vector3 _sensor2TargetPosition, Quaternion _sensor2TargetRotation) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
device | Passer.Humanoid.Tracking.Sensor | |
FindHandSkeleton(bool isLeft) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
GetTargetPosition(Transform sensorTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
GetTargetRotation(Transform sensorTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
handSkeleton | Passer.Humanoid.ArmSensor | |
handTarget | Passer.Humanoid.ArmSensor | protected |
humanoid | Passer.Humanoid.ArmSensor | protected |
HumanoidSensor() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
ID enum name (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
Init(HandTarget handTarget) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
InitController(SerializedProperty sensorProp, HandTarget handTarget) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
InverseTransformPointUnscaled(Transform transform, Vector3 position) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | static |
localSensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
localSensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
name (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
positionConfidence (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
RefreshSensor() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
RemoveController(SerializedProperty sensorProp) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
RemoveSensorTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
rotationConfidence (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
Sensor(DeviceView _device) | Passer.Humanoid.Tracking.Sensor | |
sensor2TargetPosition (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
sensor2TargetRotation (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
sensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
sensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
SetSensor2Target() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
SetSensor2Target(Vector3 targetPosition, Quaternion targetRotation) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
ShowSensor(HumanoidTarget target, bool shown) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
Start(HumanoidControl _humanoid, Transform targetTransform) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
status | Passer.Humanoid.Tracking.Sensor | |
Stop() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
tracker (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
TransformPointUnscaled(Transform transform, Vector3 position) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedstatic |
Update() | Passer.Humanoid.HumanoidSensor | virtual |
UpdateArm(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
UpdateFingerBoneFromSkeleton(Transform targetTransform, Finger finger, FingerBone fingerBone) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
UpdateFingers(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
UpdateForearm(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
UpdateHand(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
UpdateHandFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
UpdateHandTargetTransform(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
UpdateIndexFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
UpdateLittleFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
UpdateMiddleFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
UpdateRingFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
UpdateSensor() (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
UpdateSensorTransform(Tracking.Sensor sensor) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
UpdateSensorTransformFromTarget(Transform targetTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
UpdateShoulder(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
UpdateTarget(HumanoidTarget.TargetTransform target, Transform sensorTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
UpdateTarget(HumanoidTarget.TargetTransform target, SensorComponent sensorComponent) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
UpdateTargetTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
UpdateThumbFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
UpdateUpperArm(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
Vibrate(float length, float strength) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |