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Humanoid Control for Unity v4
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This is the complete list of members for Passer.Humanoid.ArmSensor, including all inherited members.
| _localSensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
| _localSensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
| _name (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | static |
| _positionConfidence | Passer.Humanoid.Tracking.Sensor | protected |
| _rotationConfidence (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
| _sensor2TargetPosition | Passer.Humanoid.Tracking.Sensor | protected |
| _sensor2TargetRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
| _sensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
| _sensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
| ArmConfidence(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
| CalculateBoneRotation(Vector bonePosition, Vector parentBonePosition, Vector upDirection) (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | static |
| CheckSensor(HandTarget _handTarget) | Passer.Humanoid.ArmSensor | virtual |
| CheckSensorTransform(Transform targetTransform, bool isLeft) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
| CheckSensorTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
| CreateHandSkeleton(bool isLeft, bool showRealObjects) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| CreateSensorTransform(Transform targetTransform, bool isLeft) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
| CreateSensorTransform(string resourceName, Vector3 sensor2TargetPosition, Quaternion sensor2TargetRotation) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| CreateSensorTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
| CreateSensorTransform(Transform targetTransform, string resourceName, Vector3 _sensor2TargetPosition, Quaternion _sensor2TargetRotation) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
| device | Passer.Humanoid.Tracking.Sensor | |
| FindHandSkeleton(bool isLeft) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| GetTargetPosition(Transform sensorTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
| GetTargetRotation(Transform sensorTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
| handSkeleton | Passer.Humanoid.ArmSensor | |
| handTarget | Passer.Humanoid.ArmSensor | protected |
| humanoid | Passer.Humanoid.ArmSensor | protected |
| HumanoidSensor() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
| ID enum name (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
| Init(HandTarget handTarget) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
| InitController(SerializedProperty sensorProp, HandTarget handTarget) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
| InverseTransformPointUnscaled(Transform transform, Vector3 position) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | static |
| localSensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
| localSensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
| name (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
| positionConfidence (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
| RefreshSensor() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
| RemoveController(SerializedProperty sensorProp) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | |
| RemoveSensorTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
| rotationConfidence (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
| Sensor(DeviceView _device) | Passer.Humanoid.Tracking.Sensor | |
| sensor2TargetPosition (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
| sensor2TargetRotation (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
| sensorPosition (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
| sensorRotation (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | |
| SetSensor2Target() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
| SetSensor2Target(Vector3 targetPosition, Quaternion targetRotation) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
| ShowSensor(HumanoidTarget target, bool shown) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
| Start(HumanoidControl _humanoid, Transform targetTransform) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |
| status | Passer.Humanoid.Tracking.Sensor | |
| Stop() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
| tracker (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | |
| TransformPointUnscaled(Transform transform, Vector3 position) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedstatic |
| Update() | Passer.Humanoid.HumanoidSensor | virtual |
| UpdateArm(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
| UpdateFingerBoneFromSkeleton(Transform targetTransform, Finger finger, FingerBone fingerBone) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| UpdateFingers(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| UpdateForearm(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| UpdateHand(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| UpdateHandFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| UpdateHandTargetTransform(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| UpdateIndexFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
| UpdateLittleFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
| UpdateMiddleFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
| UpdateRingFingerFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
| UpdateSensor() (defined in Passer.Humanoid.Tracking.Sensor) | Passer.Humanoid.Tracking.Sensor | protected |
| UpdateSensorTransform(Tracking.Sensor sensor) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protected |
| UpdateSensorTransformFromTarget(Transform targetTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | virtual |
| UpdateShoulder(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protected |
| UpdateTarget(HumanoidTarget.TargetTransform target, Transform sensorTransform) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
| UpdateTarget(HumanoidTarget.TargetTransform target, SensorComponent sensorComponent) (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
| UpdateTargetTransform() (defined in Passer.Humanoid.HumanoidSensor) | Passer.Humanoid.HumanoidSensor | protectedvirtual |
| UpdateThumbFromSkeleton() (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| UpdateUpperArm(Humanoid.Tracking.ArmSensor armSensor) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | protectedvirtual |
| Vibrate(float length, float strength) (defined in Passer.Humanoid.ArmSensor) | Passer.Humanoid.ArmSensor | virtual |