|
static void | Connected (HumanoidControl humanoid) |
|
static void | ReceiveInstantiate (this IHumanoidNetworking networking, byte[] serializedData) |
|
static void | Receive (this IHumanoidNetworking receivingNetworking, InstantiateHumanoid msg) |
|
static HumanoidControl | FindRemoteHumanoid (List< HumanoidControl > humanoids, ulong nwId, int humanoidId) |
|
static void | ReceiveDestroy (this IHumanoidNetworking networking, byte[] serializedData) |
|
static void | Receive (this IHumanoidNetworking networking, DestroyHumanoid msg) |
|
static void | ReceiveHumanoidPose (this IHumanoidNetworking networking, byte[] data) |
|
static void | Receive (this IHumanoidNetworking receivingNetworking, HumanoidPose humanoidPose) |
|
static void | ReceiveHumanoidPose (HumanoidControl remoteHumanoid, HumanoidPose humanoidPose, HumanoidPose lastHumanoidPose, HumanoidNetworking.Smoothing smoothing) |
|
static bool | IsTargetActive (byte targetMask, HumanoidControl.TargetId targetIndex) |
|
static void | ReceiveGrab (this IHumanoidNetworking networking, byte[] serializedData) |
|
static void | Receive (this IHumanoidNetworking networking, Grab msg) |
|
static void | ReceiveLetGo (this IHumanoidNetworking networking, byte[] serializedData) |
|
static void | Receive (this IHumanoidNetworking networking, LetGo msg) |
|
static void | ReceiveChangeAvatar (this IHumanoidNetworking networking, byte[] serializedData) |
|
static void | Receive (this IHumanoidNetworking receivingNetworking, ChangeAvatar msg) |
|
static Transform | GetTrackingTransform (HumanoidControl humanoid) |
|
static void | ReceiveSyncTrackingSpace (this IHumanoidNetworking networking, byte[] serializedData) |
|
static void | Receive (this IHumanoidNetworking networking, SyncTrackingSpace msg) |
|
static IHumanoidNetworking | GetHumanoidNetworking (IHumanoidNetworking networking, ulong nwId) |
|
static List< HumanoidControl > | FindLocalHumanoids () |
|
static IHumanoidNetworking | GetLocalHumanoidNetworking () |
|
static void | DisableNetworkSync (GameObject obj) |
|
static void | ReenableNetworkSync (GameObject obj) |
|
static void | TakeOwnership (GameObject obj) |
|
static HumanoidControl | FindHumanoid (List< HumanoidControl > humanoids, int humanoidId) |
|
static HumanoidControl | FindLocalHumanoid (List< HumanoidControl > humanoids, int humanoidId) |
|
static HumanoidControl | FindRemoteHumanoid (List< HumanoidControl > humanoids, int humanoidId) |
|
static void | SmoothUpdate (List< HumanoidControl > humanoids) |
|
static void | SmoothUpdate (HumanoidControl humanoid) |
|