Interface for Humanoid Networking functions.
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void | Send (bool b) |
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void | Send (byte b) |
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void | Send (int x) |
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void | Send (float f) |
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void | Send (Vector3 v) |
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void | Send (Quaternion q) |
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bool | ReceiveBool () |
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byte | ReceiveByte () |
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int | ReceiveInt () |
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float | ReceiveFloat () |
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Vector3 | ReceiveVector3 () |
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Quaternion | ReceiveQuaternion () |
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ulong | GetObjectIdentity (GameObject obj) |
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GameObject | GetGameObject (ulong objIdentity) |
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void | InstantiateHumanoid (HumanoidControl humanoid) |
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void | DestroyHumanoid (HumanoidControl humanoid) |
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void | UpdateHumanoidPose (HumanoidControl humanoid) |
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void | Grab (HandTarget handTarget, GameObject obj, bool rangeCheck, HandTarget.GrabType grabType=HandTarget.GrabType.HandGrab) |
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void | LetGo (HandTarget handTarget) |
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void | ChangeAvatar (HumanoidControl humanoid, string remoteAvatarName, string possessionLocation=null) |
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void | SyncTrackingSpace (HumanoidControl humanoid) |
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void | DebugLog (string s) |
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void | DebugWarning (string s) |
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void | DebugError (string s) |
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void | ReenableNetworkSync (GameObject obj) |
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void | DisableNetworkSync (GameObject obj) |
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