Humanoid Control for Unity v4
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Passer.Humanoid.IHumanoidNetworking Member List

This is the complete list of members for Passer.Humanoid.IHumanoidNetworking, including all inherited members.

ChangeAvatar(HumanoidControl humanoid, string remoteAvatarName, string possessionLocation=null) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
createLocalRemotes (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
debug (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
DebugError(string s) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
DebugLog(string s) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
DebugWarning(string s) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
DestroyHumanoid(HumanoidControl humanoid) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
DisableNetworkSync(GameObject obj) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
fuseTracking (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
GetGameObject(ulong objIdentity) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
GetObjectIdentity(GameObject obj) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
Grab(HandTarget handTarget, GameObject obj, bool rangeCheck, HandTarget.GrabType grabType=HandTarget.GrabType.HandGrab) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
humanoids (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
InstantiateHumanoid(HumanoidControl humanoid) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
isLocal (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
lastHumanoidPose (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
LetGo(HandTarget handTarget) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
nwId (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
ReceiveBool() (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
ReceiveByte() (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
ReceiveFloat() (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
ReceiveInt() (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
ReceiveQuaternion() (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
ReceiveVector3() (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
ReenableNetworkSync(GameObject obj) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
Send(bool b) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
Send(byte b) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
Send(int x) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
Send(float f) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
Send(Vector3 v) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
Send(Quaternion q) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
sendRate (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
smoothing (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
syncFingerSwing (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
syncTracking (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
SyncTrackingSpace(HumanoidControl humanoid) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking
UpdateHumanoidPose(HumanoidControl humanoid) (defined in Passer.Humanoid.IHumanoidNetworking)Passer.Humanoid.IHumanoidNetworking