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Humanoid Control for Unity v4
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This is the complete list of members for Passer.Humanoid.HumanoidNetworking, including all inherited members.
| Connected(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ConnectedToNetwork(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
| debug (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| DebugLevel enum name (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
| DisableNetworkSync(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| FindHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| FindLocalHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| FindLocalHumanoids() (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| FindRemoteHumanoid(List< HumanoidControl > humanoids, ulong nwId, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| FindRemoteHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| GetHumanoidNetworking(IHumanoidNetworking networking, ulong nwId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| GetLocalHumanoidNetworking() (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| GetTrackingTransform(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| IsTargetActive(byte targetMask, HumanoidControl.TargetId targetIndex) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| NewRemoteHumanoidArgs(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
| OnConnectedToNetwork (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| OnNewRemoteHumanoid (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Receive(this IHumanoidNetworking receivingNetworking, InstantiateHumanoid msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Receive(this IHumanoidNetworking networking, DestroyHumanoid msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Receive(this IHumanoidNetworking receivingNetworking, HumanoidPose humanoidPose) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Receive(this IHumanoidNetworking networking, Grab msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Receive(this IHumanoidNetworking networking, LetGo msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Receive(this IHumanoidNetworking receivingNetworking, ChangeAvatar msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Receive(this IHumanoidNetworking networking, SyncTrackingSpace msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveChangeAvatar(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveDestroy(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveGrab(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveHumanoidPose(this IHumanoidNetworking networking, byte[] data) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveHumanoidPose(HumanoidControl remoteHumanoid, HumanoidPose humanoidPose, HumanoidPose lastHumanoidPose, HumanoidNetworking.Smoothing smoothing) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveInstantiate(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveLetGo(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReceiveSyncTrackingSpace(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| ReenableNetworkSync(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| Smoothing enum name (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
| SmoothUpdate(List< HumanoidControl > humanoids) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| SmoothUpdate(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
| TakeOwnership(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |