Humanoid Control for Unity v4
Loading...
Searching...
No Matches
Passer.Humanoid.HumanoidNetworking Member List

This is the complete list of members for Passer.Humanoid.HumanoidNetworking, including all inherited members.

Connected(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ConnectedToNetwork(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworking
debug (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
DebugLevel enum name (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworking
DisableNetworkSync(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
FindHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
FindLocalHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
FindLocalHumanoids() (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
FindRemoteHumanoid(List< HumanoidControl > humanoids, ulong nwId, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
FindRemoteHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
GetHumanoidNetworking(IHumanoidNetworking networking, ulong nwId) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
GetLocalHumanoidNetworking() (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
GetTrackingTransform(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
IsTargetActive(byte targetMask, HumanoidControl.TargetId targetIndex) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
NewRemoteHumanoidArgs(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworking
OnConnectedToNetwork (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
OnNewRemoteHumanoid (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Receive(this IHumanoidNetworking receivingNetworking, InstantiateHumanoid msg) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Receive(this IHumanoidNetworking networking, DestroyHumanoid msg) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Receive(this IHumanoidNetworking receivingNetworking, HumanoidPose humanoidPose) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Receive(this IHumanoidNetworking networking, Grab msg) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Receive(this IHumanoidNetworking networking, LetGo msg) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Receive(this IHumanoidNetworking receivingNetworking, ChangeAvatar msg) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Receive(this IHumanoidNetworking networking, SyncTrackingSpace msg) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveChangeAvatar(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveDestroy(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveGrab(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveHumanoidPose(this IHumanoidNetworking networking, byte[] data) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveHumanoidPose(HumanoidControl remoteHumanoid, HumanoidPose humanoidPose, HumanoidPose lastHumanoidPose, HumanoidNetworking.Smoothing smoothing) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveInstantiate(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveLetGo(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReceiveSyncTrackingSpace(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
ReenableNetworkSync(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
Smoothing enum name (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworking
SmoothUpdate(List< HumanoidControl > humanoids) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
SmoothUpdate(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic
TakeOwnership(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking)Passer.Humanoid.HumanoidNetworkingstatic