Humanoid Control for Unity v4
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This is the complete list of members for Passer.Humanoid.HumanoidNetworking, including all inherited members.
Connected(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ConnectedToNetwork(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
debug (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
DebugLevel enum name (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
DisableNetworkSync(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
FindHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
FindLocalHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
FindLocalHumanoids() (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
FindRemoteHumanoid(List< HumanoidControl > humanoids, ulong nwId, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
FindRemoteHumanoid(List< HumanoidControl > humanoids, int humanoidId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
GetHumanoidNetworking(IHumanoidNetworking networking, ulong nwId) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
GetLocalHumanoidNetworking() (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
GetTrackingTransform(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
IsTargetActive(byte targetMask, HumanoidControl.TargetId targetIndex) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
NewRemoteHumanoidArgs(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
OnConnectedToNetwork (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
OnNewRemoteHumanoid (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Receive(this IHumanoidNetworking receivingNetworking, InstantiateHumanoid msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Receive(this IHumanoidNetworking networking, DestroyHumanoid msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Receive(this IHumanoidNetworking receivingNetworking, HumanoidPose humanoidPose) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Receive(this IHumanoidNetworking networking, Grab msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Receive(this IHumanoidNetworking networking, LetGo msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Receive(this IHumanoidNetworking receivingNetworking, ChangeAvatar msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Receive(this IHumanoidNetworking networking, SyncTrackingSpace msg) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveChangeAvatar(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveDestroy(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveGrab(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveHumanoidPose(this IHumanoidNetworking networking, byte[] data) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveHumanoidPose(HumanoidControl remoteHumanoid, HumanoidPose humanoidPose, HumanoidPose lastHumanoidPose, HumanoidNetworking.Smoothing smoothing) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveInstantiate(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveLetGo(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReceiveSyncTrackingSpace(this IHumanoidNetworking networking, byte[] serializedData) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
ReenableNetworkSync(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
Smoothing enum name (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | |
SmoothUpdate(List< HumanoidControl > humanoids) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
SmoothUpdate(HumanoidControl humanoid) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |
TakeOwnership(GameObject obj) (defined in Passer.Humanoid.HumanoidNetworking) | Passer.Humanoid.HumanoidNetworking | static |