| _showRealObjects (defined in Passer.Target) | Passer.Target | protected |
| animator (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| astra (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| bendingFactor (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| Cerebellum_UpdateTargets() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| chest (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| CopyRigToTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| CopyTargetToRig() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| CreateTarget(HumanoidTarget oldTarget) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
| custom (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| DetermineSpine2HipsRotation() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protected |
| DetermineTarget(HumanoidControl humanoid) | Passer.Humanoid.HipsTarget | static |
| DrawAvatarBone(TargetedBone bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| DrawAvatarBone(BoneTransform bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| DrawAvatarRig(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protectedvirtual |
| DrawTarget(Confidence confidence, Transform target, Vector3 direction, float length) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| DrawTargetBone(TargetedBone bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| DrawTargetBone(TargetTransform target, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| DrawTargetRig(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protectedvirtual |
| DrawTensionGizmo(TargetedBone targetedBone) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | protectedvirtual |
| DrawTensions() (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | virtual |
| GetDefaultBone(Animator rig, ref Transform boneTransform, Bone boneId, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| GetDefaultBone(Animator rig, ref Transform boneTransform, HumanBodyBones boneID, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| GetDefaultBone(Animator rig, ref Transform boneTransform, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| GetDefaultTarget(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| GetDefaultTargetBone(Animator rig, ref Transform boneTransform, Bone boneID, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| GetTargetBone(TorsoBones boneID) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| hips (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| hipsBaseHeight (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| HipsTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| humanoid (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | |
| InitAvatar() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| InitComponent() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | virtual |
| InitializeTrackingConfidence() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| InitSensors() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| IsInitialized(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
| kinect1 (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| kinect2 (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| kinect4 (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| main (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| MatchTargetsToAvatar() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| maxChestAngle (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
| maxSpineAngle (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
| NewComponent(HumanoidControl _humanoid) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | virtual |
| newSpineIK (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| OnDrawGizmos() (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | |
| OnDrawGizmosSelected() (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | |
| optitrack (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| RetrieveBones() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| sensors (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protected |
| SetColliderToTrigger(GameObject obj) (defined in Passer.Target) | Passer.Target | static |
| SetColliderToTrigger(Rigidbody rb) (defined in Passer.Target) | Passer.Target | static |
| SetRotation(Transform transform, Rotation orientation) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| SetTarget(HumanoidControl humanoid, Transform targetTransform, bool isLeft) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
| showRealObjects | Passer.Target | |
| simpleSpineIK (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| spine (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| spine2HipsRotation (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| StartSensors() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | virtual |
| StartTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| StopSensors() (defined in Passer.Target) | Passer.Target | virtual |
| ToQuaternion(Rotation orientation) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| ToRotation(Quaternion quaternion) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| torsoAnimator | Passer.Humanoid.HipsTarget | |
| torsoLength (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| torsoMovements (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| ToVector(Vector3 vector3) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| ToVector3(Vector position) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
| UnsetColliderToTrigger(List< Collider > colliders) (defined in Passer.Target) | Passer.Target | static |
| UnsetColliderToTrigger(List< Collider > colliders, Collider collider) (defined in Passer.Target) | Passer.Target | static |
| UpdateMovements(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| UpdateSensors() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protectedvirtual |
| UpdateSensorsFromTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| UpdateTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
| viveTracker (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |