A main tracking transform.
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virtual void | InitComponent () |
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void | StartTarget () |
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void | InitSensors () |
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virtual void | StartSensors () |
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virtual void | StopSensors () |
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void | InitializeTrackingConfidence () |
| Sets the tracking confidence before all tracking information is updated.
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void | UpdateTarget () |
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static List< Collider > | SetColliderToTrigger (GameObject obj) |
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static List< Collider > | SetColliderToTrigger (Rigidbody rb) |
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static void | UnsetColliderToTrigger (List< Collider > colliders) |
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static void | UnsetColliderToTrigger (List< Collider > colliders, Collider collider) |
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virtual void | UpdateSensors () |
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bool | _showRealObjects = true |
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virtual bool | showRealObjects [get, set] |
| show the target meshes
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The documentation for this class was generated from the following file:
- d:/Unity/Humanoid4/Humanoid4_Pro/Assets/humanoidcontrol4_pro/Runtime/HumanoidControl/Scripts/Targets/Target.cs