Humanoid Control for Unity v4
Loading...
Searching...
No Matches
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Properties | List of all members
Passer.Target Class Referenceabstract

Description

A main tracking transform.

Inheritance diagram for Passer.Target:
Passer.Humanoid.HumanoidTarget Passer.Humanoid.FootTarget Passer.Humanoid.HandTarget Passer.Humanoid.HeadTarget Passer.Humanoid.HipsTarget

Public Member Functions

virtual void InitComponent ()
 
void StartTarget ()
 
void InitSensors ()
 
virtual void StartSensors ()
 
virtual void StopSensors ()
 
void InitializeTrackingConfidence ()
 Sets the tracking confidence before all tracking information is updated.
 
void UpdateTarget ()
 

Static Public Member Functions

static List< Collider > SetColliderToTrigger (GameObject obj)
 
static List< Collider > SetColliderToTrigger (Rigidbody rb)
 
static void UnsetColliderToTrigger (List< Collider > colliders)
 
static void UnsetColliderToTrigger (List< Collider > colliders, Collider collider)
 

Protected Member Functions

virtual void UpdateSensors ()
 

Protected Attributes

bool _showRealObjects = true
 

Properties

virtual bool showRealObjects [get, set]
 show the target meshes
 

The documentation for this class was generated from the following file: