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Humanoid Control for Unity v4
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This is the complete list of members for Passer.Target, including all inherited members.
| _showRealObjects (defined in Passer.Target) | Passer.Target | protected |
| InitComponent() (defined in Passer.Target) | Passer.Target | virtual |
| InitializeTrackingConfidence() | Passer.Target | |
| InitSensors() (defined in Passer.Target) | Passer.Target | |
| SetColliderToTrigger(GameObject obj) (defined in Passer.Target) | Passer.Target | static |
| SetColliderToTrigger(Rigidbody rb) (defined in Passer.Target) | Passer.Target | static |
| showRealObjects | Passer.Target | |
| StartSensors() (defined in Passer.Target) | Passer.Target | virtual |
| StartTarget() (defined in Passer.Target) | Passer.Target | |
| StopSensors() (defined in Passer.Target) | Passer.Target | virtual |
| UnsetColliderToTrigger(List< Collider > colliders) (defined in Passer.Target) | Passer.Target | static |
| UnsetColliderToTrigger(List< Collider > colliders, Collider collider) (defined in Passer.Target) | Passer.Target | static |
| UpdateSensors() (defined in Passer.Target) | Passer.Target | protectedvirtual |
| UpdateTarget() (defined in Passer.Target) | Passer.Target |