Humanoid Control for Unity
v4
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Here is a list of all documented properties with links to the class documentation for each member:
- a -
allHumanoids :
Passer.Humanoid.HumanoidControl
- c -
connected :
Passer.NetworkingStarter
connecting :
Passer.NetworkingStarter
- d -
devicePose :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.XRViveTracker
devicePosition :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.XRViveTracker
deviceRotation :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.XRViveTracker
- f -
floatValue :
Passer.ControllerEventHandlers
- h -
handTarget :
Passer.Humanoid.ArmSensor
headSensor :
Passer.Humanoid.HumanoidTracker
,
Passer.Humanoid.UnityXRTracker
hipsSensor :
Passer.Humanoid.HumanoidTracker
humanoid :
Passer.Humanoid.ArmSensor
- i -
isDead :
Passer.EventHandler
isOccupied :
Passer.Socket
isTrackingHand :
Passer.Humanoid.HandTarget
- l -
leftFootSensor :
Passer.Humanoid.HumanoidTracker
leftHandSensor :
Passer.Humanoid.HumanoidTracker
,
Passer.Humanoid.LeapTracker
,
Passer.Humanoid.UnityXRTracker
localOrientation :
Passer.ICerebellumJoint
,
Passer.ICerebellumTarget
localPosition :
Passer.ICerebellumJoint
,
Passer.ICerebellumTarget
- n -
name :
Passer.Humanoid.CustomArm
,
Passer.Humanoid.CustomTracker
,
Passer.Humanoid.LeapTracker
,
Passer.Humanoid.UnityXRTracker
,
Passer.Tracking.Tracker
- o -
orientation :
Passer.ICerebellumJoint
,
Passer.ICerebellumTarget
- p -
position :
Passer.ICerebellumJoint
,
Passer.ICerebellumTarget
- r -
realWorld :
Passer.Humanoid.HumanoidControl
renderController :
Passer.Tracking.SensorComponent
rightFootSensor :
Passer.Humanoid.HumanoidTracker
rightHandSensor :
Passer.Humanoid.HumanoidTracker
,
Passer.Humanoid.LeapTracker
,
Passer.Humanoid.UnityXRTracker
- s -
sensors :
Passer.Humanoid.HumanoidTracker
show :
Passer.Tracking.SensorComponent
showRealObjects :
Passer.Target
showSkeletons :
Passer.Humanoid.HumanoidControl
- t -
tracker :
Passer.Humanoid.CustomArm
trackers :
Passer.Humanoid.HumanoidControl
trackingNeckHeight :
Passer.Humanoid.HumanoidControl
- v -
value :
Passer.BoolEvent
,
Passer.Counter
,
Passer.GameObjectEvent
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1.9.8