Humanoid Control for Unity
v4
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Here is a list of all documented class members with links to the class documentation for each member:
- i -
id :
Passer.EventHandlers< T >
,
Passer.Humanoid.HumanoidControl
Increment() :
Passer.Counter
InitAvatar() :
Passer.Humanoid.HumanoidControl
InitializeSkeleton() :
Passer.Tracking.BodySkeleton
,
Passer.Tracking.HandSkeleton
,
Passer.Tracking.LeapHandSkeleton
,
Passer.Tracking.OculusHandSkeleton
,
Passer.Tracking.UnityXRHandSkeleton
InitializeTrackingConfidence() :
Passer.Target
InitInteractionPointers() :
Passer.MenuManager
InitTargets() :
Passer.Humanoid.HumanoidControl
insideColliderEvent :
Passer.Humanoid.HeadTarget
intConstant :
Passer.FunctionCall.Parameter
isDead :
Passer.EventHandler
isHeadMounted :
Passer.Humanoid.LeapTracker
isHeld :
Passer.Handle
IsInitialized() :
Passer.Humanoid.HeadTarget
isLeft :
Passer.Humanoid.HandTarget
,
Passer.Tracking.HandSkeleton
isOccupied :
Passer.Socket
isRemote :
Passer.Humanoid.HumanoidControl
isTrackingHand :
Passer.Humanoid.HandTarget
isUnique :
Passer.Possessable
IsValid() :
Passer.TeleportTarget
IsVisible() :
Passer.Humanoid.HumanoidControl
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1.9.8