Humanoid Control for Unity
v4
Loading...
Searching...
No Matches
Here is a list of all documented class members with links to the class documentation for each member:
- c -
calculateBodyPose :
Passer.Humanoid.HumanoidControl
Calibrate() :
Passer.Humanoid.HumanoidControl
,
Passer.Humanoid.UnityXRTracker
,
Passer.Tracking.Tracker
calibrateAtStart :
Passer.Humanoid.HumanoidControl
camera :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerUserPaths
center :
Passer.Humanoid.HumanoidSpawnPoint
checkCollision :
Passer.TeleportTarget
CheckSensor() :
Passer.Humanoid.ArmSensor
CheckTargetRig() :
Passer.Humanoid.HumanoidControl
CheckTracker() :
Passer.Humanoid.HumanoidTracker
,
Passer.Humanoid.LeapTracker
,
Passer.Humanoid.UnityXRTracker
CheckTrackerOnHmd() :
Passer.Humanoid.LeapTracker
chest :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerUserPaths
Cleanup() :
Passer.ControllerEventHandlers
Clear() :
Passer.Controller
,
Passer.Controllers
,
Passer.ControllerSide
clearOnAwake :
Passer.VisitorPossessions
Click() :
Passer.InteractionPointer
,
Passer.Teleporter
clickEvent :
Passer.InteractionPointer
collisionFader :
Passer.Humanoid.HeadTarget
connected :
Passer.NetworkingStarter
connecting :
Passer.NetworkingStarter
Controller() :
Passer.Controller
controller :
Passer.Humanoid.HumanoidControl
controllerComponent :
Passer.Humanoid.CustomArm
ControllerEventHandlers() :
Passer.ControllerEventHandlers
controllerInput :
Passer.Humanoid.CustomArm
controllerInputEvents :
Passer.Handle
controllers :
Passer.Controllers
CopyRigToTarget() :
Passer.Humanoid.HeadTarget
CopyRigToTargets() :
Passer.Humanoid.HumanoidControl
CopyTargetsToRig() :
Passer.Humanoid.HumanoidControl
CopyTargetToRig() :
Passer.Humanoid.HeadTarget
counterEvent :
Passer.Counter
CreateModel() :
Passer.Tracking.SensorComponent
crossSite :
Passer.Possessable
currentAvatarIndex :
Passer.Humanoid.AvatarManager
currentScene :
Passer.SceneManager
Generated by
1.9.8