Humanoid Control for Unity v4
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Public Member Functions | List of all members
Passer.Humanoid.IHandCollisionEvents Interface Reference

Description

Interface for handling touch events on objects.

This interface can be used to receive touch events on objects If you implement this interface on a script which is connected to the object the On.. functions are called at the appropriate times. This enables you to implement behaviour on the object when it is touched.

Public Member Functions

void OnHandCollisionStart (GameObject gameObject, Vector3 contactPoint)
 Function is called when the hand starts touching this object.
 
void OnHandCollisionEnd (GameObject gameObject)
 Function is called when the hand no longer touches this object.
 

Member Function Documentation

◆ OnHandCollisionStart()

void Passer.Humanoid.IHandCollisionEvents.OnHandCollisionStart ( GameObject  gameObject,
Vector3  contactPoint 
)

Function is called when the hand starts touching this object.

Parameters
gameObjectThe gameObject the hand is touching

◆ OnHandCollisionEnd()

void Passer.Humanoid.IHandCollisionEvents.OnHandCollisionEnd ( GameObject  gameObject)

Function is called when the hand no longer touches this object.

Parameters
gameObjectThe gameObject the hand is touching

The documentation for this interface was generated from the following file: