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Humanoid Control for Unity v4
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This is the complete list of members for Passer.Humanoid.Pose, including all inherited members.
| AddBlendshape(SkinnedMeshRenderer _renderer, int _blendshapeId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| AddBone(Bone _boneId, bool useSideBones=false) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| blendshapePoses | Passer.Humanoid.Pose | |
| bonePoses | Passer.Humanoid.Pose | |
| CheckBlendshape(SkinnedMeshRenderer renderer, int blendshapeId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| CheckBone(Bone boneId, bool useSideBones=false) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| Cleanup() (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| GetBlendshape(SkinnedMeshRenderer renderer, int blendshapeId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| GetBone(Bone boneId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| GetConfidence() (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | virtual |
| GetScore(HumanoidControl humanoid, Side side) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| GetSideBone(SideBone sideBoneId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| Show(HumanoidControl humanoid, float value=1) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| Show(HumanoidControl humanoid, Side showSide, float value=1) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| ShowAdditive(HumanoidControl humanoid, Side showSide, float value=1) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| ShowBlendshapes(HumanoidControl humanoid, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| ShowBones(HumanoidControl humanoid, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| ShowBones(HumanoidControl humanoid, Side showSide, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| ShowBonesAdditive(HumanoidControl humanoid, Side showSide, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
| UpdatePose(HumanoidControl humanoid) | Passer.Humanoid.Pose | virtual |