Humanoid Control for Unity v4
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Specifies where a new Humanoid will spawn.
At the beginning of the scene, the humanoid in will be moved to this transform if it is free. The check whether the spawn point is free is determined by the center, radius and height parameters which define the capsule which is checked with the isFree function.
In the scene view, the capsule is visualized as an orange cylinder when the spawn point is selected:
Properties | |
bool | isFree [get] |