Humanoid Control for Unity
v4
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Here is a list of all documented class members with links to the class documentation for each member:
- r -
radius :
Passer.Humanoid.HumanoidSpawnPoint
,
Passer.InteractionPointer
range :
Passer.Handle
RayType :
Passer.InteractionPointer
rayType :
Passer.InteractionPointer
realsense :
Passer.Humanoid.HumanoidControl
realWorld :
Passer.Humanoid.HumanoidControl
RegisterActionMapsWithRuntime() :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile
RegisterDeviceLayout() :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile
Release() :
Passer.Humanoid.HandSocket
,
Passer.Socket
ReleaseFromSocket() :
Passer.Handle
remoteAvatar :
Passer.Humanoid.HumanoidControl
renderController :
Passer.Tracking.SensorComponent
resolution :
Passer.InteractionPointer
RetrieveBones() :
Passer.Humanoid.HumanoidControl
right :
Passer.Controller
rightElbow :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerUserPaths
rightFoot :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerUserPaths
rightFootSensor :
Passer.Humanoid.HumanoidTracker
rightFootTarget :
Passer.Humanoid.HumanoidControl
rightHandSensor :
Passer.Humanoid.HumanoidTracker
,
Passer.Humanoid.LeapTracker
,
Passer.Humanoid.UnityXRTracker
rightHandTarget :
Passer.Humanoid.HumanoidControl
rightKnee :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerUserPaths
rightShoulder :
UnityEngine.XR.OpenXR.Features.Interactions.HTCViveTrackerProfile.TrackerUserPaths
rigidbodyConstant :
Passer.FunctionCall.Parameter
Role :
Passer.NetworkingStarter
role :
Passer.NetworkingStarter
roleFileName :
Passer.NetworkingStarter
roomName :
Passer.NetworkingStarter
Rotate() :
Passer.Humanoid.HumanoidControl
,
Passer.Transportation
RotateTo() :
Passer.Humanoid.HumanoidControl
Rotation() :
Passer.Humanoid.HumanoidControl
rotationConfidence :
Passer.Tracking.SensorComponent
rotationSpeed :
Passer.Humanoid.HumanoidControl
rotationSpeedLimitation :
Passer.Humanoid.FootTarget
,
Passer.Humanoid.HandTarget
RotationX() :
Passer.Humanoid.HeadTarget
RotationY() :
Passer.Humanoid.HeadTarget
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1.9.8