Humanoid Control for Unity
v4
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Here is a list of all documented class members with links to the class documentation for each member:
- o -
objectInFocus :
Passer.InteractionPointer
oculusHandTracking :
Passer.Humanoid.UnityXRTracker
OnButtonDown() :
Passer.ControllerSide
OnButtonDownEvent :
Passer.ControllerSide
OnButtonUp() :
Passer.ControllerSide
OnButtonUpEvent :
Passer.ControllerSide
onClick :
Passer.Humanoid.HumanoidButton
OnDeviceConnected() :
Passer.Tracking.UnityXRHandSkeleton
,
Passer.Tracking.ViveTrackerComponent
OnDeviceDisconnected() :
Passer.Tracking.UnityXRHandSkeleton
,
Passer.Tracking.ViveTrackerComponent
OnHandCollisionEnd() :
Passer.Humanoid.IHandCollisionEvents
OnHandCollisionStart() :
Passer.Humanoid.IHandCollisionEvents
OnHandGrabbed() :
Passer.Humanoid.IHandGrabEvents
OnHandLetGo() :
Passer.Humanoid.IHandGrabEvents
OnHandTouchEnd() :
Passer.Humanoid.IHandTouchEvents
OnHandTouchStart() :
Passer.Humanoid.IHandTouchEvents
OnHandTriggerEnter() :
Passer.Humanoid.IHandTriggerEvents
OnHandTriggerExit() :
Passer.Humanoid.IHandTriggerEvents
onNewHumanoid :
Passer.Humanoid.HumanoidControl
OnPointerClick() :
Passer.Humanoid.HumanoidButton
OnPointerDown() :
Passer.TeleportTarget
OnSubmit() :
Passer.Humanoid.HumanoidButton
OnTriggerExit() :
Passer.MenuManager
option :
Passer.ControllerSide
optitrack :
Passer.Humanoid.HumanoidControl
orientation :
Passer.ICerebellumJoint
,
Passer.ICerebellumTarget
outward :
Passer.Humanoid.HandTarget
OverrideMode :
Passer.EventHandler
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