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Humanoid Control for Unity v4
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This is the complete list of members for Passer.Humanoid.HandSocket, including all inherited members.
| Attach(Handle handle, bool rangeCheck=true) | Passer.Humanoid.HandSocket | virtual |
| Attach(GameObject objectToAttach) (defined in Passer.Socket) | Passer.Socket | |
| Attach(GameObject objectToAttach, bool rangeCheck) (defined in Passer.Socket) | Passer.Socket | |
| Passer::Socket.Attach(Transform transformToAttach, bool rangeCheck=true) | Passer.Socket | virtual |
| attachedHandle (defined in Passer.Socket) | Passer.Socket | |
| attachedPrefab | Passer.Socket | |
| attachedTransform | Passer.Socket | |
| attachedTransformParent | Passer.Socket | protected |
| attachEvent | Passer.Socket | |
| attachEventTypeLabels (defined in Passer.Socket) | Passer.Socket | protectedstatic |
| AttachMethod enum name (defined in Passer.Socket) | Passer.Socket | |
| attachMethod (defined in Passer.Socket) | Passer.Socket | |
| AttachRigidbody(Rigidbody objRigidbody, Handle handle, bool rangeCheck=true) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| AttachRigidbodyJoint(Rigidbody objRigidbody, Handle handle) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| AttachRigidbodyParenting(Rigidbody objRigidbody, Handle handle) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| AttachRigidbodyReverseJoint(Rigidbody objRigidbody, Handle handle) | Passer.Socket | protectedvirtual |
| AttachSocketParenting(Rigidbody objRigidbody, Handle handle, Rigidbody socketRigidbody) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| AttachSocketParenting(Transform objTransform, Handle handle, Rigidbody thisRigidbody) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| AttachStaticJoint(Transform objTransform) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | virtual |
| AttachStaticJointRotY(Transform objTransform) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| AttachStaticObject(Transform objTransform, Handle handle) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| AttachTransformParenting(Transform objTransform, Handle handle) (defined in Passer.Socket) | Passer.Socket | protected |
| Awake() (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| ClearReleasingTransform() (defined in Passer.Socket) | Passer.Socket | protected |
| DebugLog(string s) (defined in Passer.Socket) | Passer.Socket | protectedstatic |
| destroyOnLoad (defined in Passer.Socket) | Passer.Socket | |
| GenerateGizmoMesh() (defined in Passer.Socket) | Passer.Socket | static |
| GenerateGizmoMesh1() (defined in Passer.Socket) | Passer.Socket | static |
| gizmoMesh (defined in Passer.Socket) | Passer.Socket | protected |
| handTarget | Passer.Humanoid.HandSocket | |
| isOccupied | Passer.Socket | |
| MassRedistribution(Rigidbody socketRigidbody, Rigidbody objRigidbody) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| MassRestoration(Rigidbody socketRigidbody, Rigidbody objRigidbody) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| MoveHandleToSocket(Transform socketTransform, Rigidbody handleRigidbody, Handle handle) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| MoveHandleToSocket(Transform socketTransform, Handle handle) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| MoveRailToSocket(Transform socketTransform, Transform railTransform, Handle rail) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| MoveSocketToHandle(Transform socketTransform, Handle handle) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| MoveSocketToHandle(Transform socketTransform, Rigidbody socketRigidbody, Handle handle) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| OnDrawGizmosSelected() (defined in Passer.Socket) | Passer.Socket | |
| OnSceneUnload(UnityEngine.SceneManagement.Scene _) (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| originalMass (defined in Passer.Socket) | Passer.Socket | protected |
| originalUseGravity (defined in Passer.Socket) | Passer.Socket | protected |
| Release(bool releaseSticky=false) | Passer.Humanoid.HandSocket | virtual |
| ReleaseRigidbodyJoint() (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| ReleaseRigidbodyParenting() (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| ReleaseRigidbodyReverseJoint() (defined in Passer.Socket) | Passer.Socket | protected |
| ReleaseSocketParenting(Rigidbody objRigidbody, Transform socketTransform) (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| ReleaseSocketParenting(Transform objTransform) (defined in Passer.Socket) | Passer.Socket | protected |
| ReleaseStaticJoint() (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | virtual |
| ReleaseStaticObject() (defined in Passer.Humanoid.HandSocket) | Passer.Humanoid.HandSocket | protectedvirtual |
| ReleaseTransformParenting() (defined in Passer.Socket) | Passer.Socket | protected |
| releasingTransform (defined in Passer.Socket) | Passer.Socket | protected |
| rigidbodyDisabled (defined in Passer.Socket) | Passer.Socket | protected |
| socketTag | Passer.Socket | |
| Update() (defined in Passer.Socket) | Passer.Socket | protectedvirtual |
| UpdateHolding() (defined in Passer.Socket) | Passer.Socket | protected |