Humanoid Control for Unity v4
Loading...
Searching...
No Matches
Public Attributes | List of all members
Passer.FunctionCall.Parameter Class Reference

Description

Function Parameter.

Public Attributes

bool fromEvent = false
 The parameter value comes from the event.
 
string localProperty
 For future use...
 
ParameterType type
 The type of the parameter.
 
float floatConstant
 The constant float value when the parameter type is float and fromEvent is false.
 
int intConstant
 The constant integer value when the parameter type is int and fromEvent is false.
 
bool boolConstant
 The constant boolean value when the parameter type is bool and fromEvent is false.
 
string stringConstant
 The constant string value when the parameter type is string and fromEvent is false.
 
Vector3 vector3Constant
 The constant Vector3 value when the parameter type is Vector3 and fromEvent is false.
 
GameObject gameObjectConstant
 The constant GameObject value when the parameter type is GameObject and fromEvent is false.
 
Rigidbody rigidbodyConstant
 The constant Rigidbody value when the parameter type is Rigidbody and fromEvent is false.
 

Member Data Documentation

◆ fromEvent

bool Passer.FunctionCall.Parameter.fromEvent = false

The parameter value comes from the event.

When false one of the constant values is used, based on the type of the parameter

◆ type

ParameterType Passer.FunctionCall.Parameter.type

The type of the parameter.

May be converted to a System.Type later...


The documentation for this class was generated from the following file: