Humanoid Control for Unity v4
|
Function Parameter.
Public Attributes | |
bool | fromEvent = false |
The parameter value comes from the event. | |
string | localProperty |
For future use... | |
ParameterType | type |
The type of the parameter. | |
float | floatConstant |
The constant float value when the parameter type is float and fromEvent is false. | |
int | intConstant |
The constant integer value when the parameter type is int and fromEvent is false. | |
bool | boolConstant |
The constant boolean value when the parameter type is bool and fromEvent is false. | |
string | stringConstant |
The constant string value when the parameter type is string and fromEvent is false. | |
Vector3 | vector3Constant |
The constant Vector3 value when the parameter type is Vector3 and fromEvent is false. | |
GameObject | gameObjectConstant |
The constant GameObject value when the parameter type is GameObject and fromEvent is false. | |
Rigidbody | rigidbodyConstant |
The constant Rigidbody value when the parameter type is Rigidbody and fromEvent is false. | |
bool Passer.FunctionCall.Parameter.fromEvent = false |
The parameter value comes from the event.
When false one of the constant values is used, based on the type of the parameter
ParameterType Passer.FunctionCall.Parameter.type |
The type of the parameter.
May be converted to a System.Type later...