Humanoid Control for Unity v4
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Animations can be used when other trackers are not tracking or not available. They can be enabled using the Animator option in the Input section of the Humanoid Control script.
By default, the animator uses a builtin procedural animation. This is overridden when setting the Runtime Animator Controller parameter which is standard Unity Animator Controller.
When the Animation option is enabled on the Humanoid Control script, it is possible to select whether procedural animation should be used for each target. If Procedural Animation is deselected the animation controlled by the Runtime Animator Controller set in the Humanoid Control script will be used. If the Runtime Animator Controller is not set, no animation will be used.