Humanoid Control for Unity
v4
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
Activation() :
Passer.InteractionPointer
active :
Passer.InteractionPointer
activeEvent :
Passer.InteractionPointer
Add() :
Passer.InteractionPointer
,
Passer.Teleporter
,
Passer.VisitorPossessions
AddParameter() :
Passer.FunctionCall
AdjustOutOfRangeDistance() :
Passer.MenuManager
AdjustTracking() :
Passer.Humanoid.HumanoidControl
,
Passer.Tracking.Tracker
allHumanoids :
Passer.Humanoid.HumanoidControl
AllVisibleHumanoids() :
Passer.Humanoid.HumanoidControl
animatorController :
Passer.Humanoid.HumanoidControl
animatorEnabled :
Passer.Humanoid.HumanoidControl
ApplicationQuit() :
Passer.Destroyer
astra :
Passer.Humanoid.HumanoidControl
Attach() :
Passer.Humanoid.HandSocket
,
Passer.Socket
attachedBone :
Passer.Humanoid.CustomArm
,
Passer.Humanoid.CustomLeg
,
Passer.Humanoid.CustomTorso
attachedPrefab :
Passer.Socket
attachedTransform :
Passer.Socket
attachedTransformParent :
Passer.Socket
attachEvent :
Passer.Socket
attachments :
Passer.HumanoidAttachments
AttachRigidbodyReverseJoint() :
Passer.Socket
audioEvent :
Passer.Humanoid.HeadTarget
autoUpdate :
Passer.Tracking.SensorComponent
avatarNeckHeight :
Passer.Humanoid.HumanoidControl
avatarRig :
Passer.Humanoid.HumanoidControl
Awake() :
Passer.MenuManager
,
Passer.Tracking.SensorComponent
,
Passer.Tracking.ViveTrackerComponent
Generated by
1.9.8