Humanoid Control for Unity v4
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Passer.VisitorPossessions Member List

This is the complete list of members for Passer.VisitorPossessions, including all inherited members.

Add(Possessable possessable, bool preserved=false)Passer.VisitorPossessions
AddPossessions(Possessable[] scenePossessions, bool removable=true) (defined in Passer.VisitorPossessions)Passer.VisitorPossessions
Awake() (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsprotectedvirtual
bundleCache (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsprotectedstatic
cache (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsprotectedstatic
clearOnAwakePasser.VisitorPossessions
defaultPossessionsPasser.VisitorPossessions
DeletePossession(Possession possession) (defined in Passer.VisitorPossessions)Passer.VisitorPossessions
DestroyScenePossessions() (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsstatic
mod(int k, int n) (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsstatic
myPossessions (defined in Passer.VisitorPossessions)Passer.VisitorPossessions
OnDestroy() (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsprotectedvirtual
possessions (defined in Passer.VisitorPossessions)Passer.VisitorPossessions
RetrievePossessableAsync(string possessableLocation, string possessablePath, System.Action< GameObject > callback) (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsstatic
RetrievePossessionAsync(Possession possession, System.Action< GameObject > callback) (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsstatic
TryAddGameObject(GameObject gameObject)Passer.VisitorPossessions
UnloadPossession() (defined in Passer.VisitorPossessions)Passer.VisitorPossessionsstatic
UseAvatar(int avatarIndex) (defined in Passer.VisitorPossessions)Passer.VisitorPossessions
UseNextAvatar() (defined in Passer.VisitorPossessions)Passer.VisitorPossessions