Humanoid Control for Unity
v4
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Passer
VisitorPossessions
Passer.VisitorPossessions Member List
This is the complete list of members for
Passer.VisitorPossessions
, including all inherited members.
Add
(Possessable possessable, bool preserved=false)
Passer.VisitorPossessions
AddPossessions
(Possessable[] scenePossessions, bool removable=true) (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
Awake
() (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
protected
virtual
bundleCache
(defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
protected
static
cache
(defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
protected
static
clearOnAwake
Passer.VisitorPossessions
defaultPossessions
Passer.VisitorPossessions
DeletePossession
(Possession possession) (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
DestroyScenePossessions
() (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
static
mod
(int k, int n) (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
static
myPossessions
(defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
OnDestroy
() (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
protected
virtual
possessions
(defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
RetrievePossessableAsync
(string possessableLocation, string possessablePath, System.Action< GameObject > callback) (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
static
RetrievePossessionAsync
(Possession possession, System.Action< GameObject > callback) (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
static
TryAddGameObject
(GameObject gameObject)
Passer.VisitorPossessions
UnloadPossession
() (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
static
UseAvatar
(int avatarIndex) (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
UseNextAvatar
() (defined in
Passer.VisitorPossessions
)
Passer.VisitorPossessions
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