Humanoid Control for Unity
v4
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Passer
Teleporter
Passer.Teleporter Member List
This is the complete list of members for
Passer.Teleporter
, including all inherited members.
ActivateClick
(bool _active) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
virtual
Activation
(bool _active)
Passer.InteractionPointer
virtual
active
Passer.InteractionPointer
activeEvent
Passer.InteractionPointer
Add
(Transform parentTransform, PointerType pointerType=PointerType.Ray)
Passer.Teleporter
static
ApplyForce
(float magnitude) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
Awake
() (defined in
Passer.Teleporter
)
Passer.Teleporter
protected
virtual
Click
(bool clicking)
Passer.Teleporter
virtual
clickEvent
Passer.InteractionPointer
CreateEventSystem
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
CreateInteractionModule
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
DebugLog
(string s) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
static
endPosition
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
focusDistance
Passer.InteractionPointer
focusEvent
Passer.InteractionPointer
focusPointEvent
Passer.InteractionPointer
focusPointObj
Passer.InteractionPointer
focusStart
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
focusTimeToTouch
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
FullClick
()
Passer.InteractionPointer
GetPoint
(float t, Transform transform) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
GetVelocity
(float t, Transform transform) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
hasClicked
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
heightLimitAngle
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
humanoid
(defined in
Passer.Teleporter
)
Passer.Teleporter
protected
interactionID
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
interactionModule
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
interactionPointer
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
intermediatePosition
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
LaunchPrefab
(GameObject prefab) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
LaunchRigidbody
(Rigidbody rigidbody) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
lineRenderer
Passer.InteractionPointer
protected
maxDistance
Passer.InteractionPointer
objectInFocus
Passer.InteractionPointer
OnDrawGizmosSelected
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
PointerType
enum name
Passer.InteractionPointer
PointTo
(GameObject obj) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
previousObjectInFocus
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
radius
Passer.InteractionPointer
rayType
Passer.InteractionPointer
RayType
enum name
Passer.InteractionPointer
resolution
Passer.InteractionPointer
SetDirection
(Vector3 lookDirection) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
SpawnOnObjectInFocus
(GameObject prefab)
Passer.InteractionPointer
speed
Passer.InteractionPointer
Start
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
startPosition
(defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
TeleportTransform
()
Passer.Teleporter
virtual
timedClick
Passer.InteractionPointer
transformToTeleport
Passer.Teleporter
TransportType
enum name
Passer.Teleporter
transportType
Passer.Teleporter
Update
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
UpdateBezier
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
UpdateBezierCurve
(Transform transform, float maxDistance, out Vector3 normal, out GameObject focusObject) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
UpdateFocus
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
UpdateFocusPoint
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
UpdateGravity
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
UpdateGravityCurve
(Transform transform, float forwardSpeed, out Vector3 normal, out GameObject hitObject) (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
UpdateSpherecast
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
UpdateStraight
() (defined in
Passer.InteractionPointer
)
Passer.InteractionPointer
protected
virtual
Generated by
1.9.8