Humanoid Control for Unity v4
|
This is the complete list of members for Passer.Humanoid.Pose, including all inherited members.
AddBlendshape(SkinnedMeshRenderer _renderer, int _blendshapeId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
AddBone(Bone _boneId, bool useSideBones=false) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
blendshapePoses | Passer.Humanoid.Pose | |
bonePoses | Passer.Humanoid.Pose | |
CheckBlendshape(SkinnedMeshRenderer renderer, int blendshapeId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
CheckBone(Bone boneId, bool useSideBones=false) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
Cleanup() (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
GetBlendshape(SkinnedMeshRenderer renderer, int blendshapeId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
GetBone(Bone boneId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
GetConfidence() (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | virtual |
GetScore(HumanoidControl humanoid, Side side) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
GetSideBone(SideBone sideBoneId) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
Show(HumanoidControl humanoid, float value=1) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
Show(HumanoidControl humanoid, Side showSide, float value=1) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
ShowAdditive(HumanoidControl humanoid, Side showSide, float value=1) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
ShowBlendshapes(HumanoidControl humanoid, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
ShowBones(HumanoidControl humanoid, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
ShowBones(HumanoidControl humanoid, Side showSide, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
ShowBonesAdditive(HumanoidControl humanoid, Side showSide, float value) (defined in Passer.Humanoid.Pose) | Passer.Humanoid.Pose | |
UpdatePose(HumanoidControl humanoid) | Passer.Humanoid.Pose | virtual |