_showRealObjects (defined in Passer.Target) | Passer.Target | protected |
animator (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
astra (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
bendingFactor (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
Cerebellum_UpdateTargets() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
chest (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
CopyRigToTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
CopyTargetToRig() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
CreateTarget(HumanoidTarget oldTarget) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
custom (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
DetermineSpine2HipsRotation() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protected |
DetermineTarget(HumanoidControl humanoid) | Passer.Humanoid.HipsTarget | static |
DrawAvatarBone(TargetedBone bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
DrawAvatarBone(BoneTransform bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
DrawAvatarRig(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protectedvirtual |
DrawTarget(Confidence confidence, Transform target, Vector3 direction, float length) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
DrawTargetBone(TargetedBone bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
DrawTargetBone(TargetTransform target, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
DrawTargetRig(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protectedvirtual |
DrawTensionGizmo(TargetedBone targetedBone) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | protectedvirtual |
DrawTensions() (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | virtual |
GetDefaultBone(Animator rig, ref Transform boneTransform, Bone boneId, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
GetDefaultBone(Animator rig, ref Transform boneTransform, HumanBodyBones boneID, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
GetDefaultBone(Animator rig, ref Transform boneTransform, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
GetDefaultTarget(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
GetDefaultTargetBone(Animator rig, ref Transform boneTransform, Bone boneID, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
GetTargetBone(TorsoBones boneID) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
hips (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
hipsBaseHeight (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
HipsTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
humanoid (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | |
InitAvatar() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
InitComponent() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | virtual |
InitializeTrackingConfidence() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
InitSensors() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
IsInitialized(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
kinect1 (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
kinect2 (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
kinect4 (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
main (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
MatchTargetsToAvatar() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
maxChestAngle (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
maxSpineAngle (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
NewComponent(HumanoidControl _humanoid) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | virtual |
newSpineIK (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
OnDrawGizmos() (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | |
OnDrawGizmosSelected() (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | |
optitrack (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
RetrieveBones() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
sensors (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protected |
SetColliderToTrigger(GameObject obj) (defined in Passer.Target) | Passer.Target | static |
SetColliderToTrigger(Rigidbody rb) (defined in Passer.Target) | Passer.Target | static |
SetRotation(Transform transform, Rotation orientation) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
SetTarget(HumanoidControl humanoid, Transform targetTransform, bool isLeft) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | static |
showRealObjects | Passer.Target | |
simpleSpineIK (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
spine (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
spine2HipsRotation (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
StartSensors() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | virtual |
StartTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
StopSensors() (defined in Passer.Target) | Passer.Target | virtual |
ToQuaternion(Rotation orientation) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
ToRotation(Quaternion quaternion) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
torsoAnimator | Passer.Humanoid.HipsTarget | |
torsoLength (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
torsoMovements (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
ToVector(Vector3 vector3) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
ToVector3(Vector position) (defined in Passer.Humanoid.HumanoidTarget) | Passer.Humanoid.HumanoidTarget | static |
UnsetColliderToTrigger(List< Collider > colliders) (defined in Passer.Target) | Passer.Target | static |
UnsetColliderToTrigger(List< Collider > colliders, Collider collider) (defined in Passer.Target) | Passer.Target | static |
UpdateMovements(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
UpdateSensors() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | protectedvirtual |
UpdateSensorsFromTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
UpdateTarget() (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |
viveTracker (defined in Passer.Humanoid.HipsTarget) | Passer.Humanoid.HipsTarget | |