Humanoid Control for Unity v4
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Passer.Handle Member List

This is the complete list of members for Passer.Handle, including all inherited members.

CheckHand(Handle handle, Hand hand) (defined in Passer.Handle)Passer.Handleprotectedstatic
controllerInputEventsPasser.Handle
Create(GameObject gameObject, Humanoid.HandTarget handTarget) (defined in Passer.Handle)Passer.Handlestatic
GetClosestHandle(Transform transform, Vector3 position, Hand hand, float range=float.PositiveInfinity)Passer.Handlestatic
GetClosestHandle(Transform transform, Vector3 position, float range=float.PositiveInfinity)Passer.Handlestatic
GetClosestHandle(Transform transform, Vector3 position, Hand hand)Passer.Handlestatic
GetClosestHandle(Handle[] handles, Vector3 position, Hand hand) (defined in Passer.Handle)Passer.Handleprotectedstatic
gizmoMesh (defined in Passer.Handle)Passer.Handleprotected
grabbedEvent (defined in Passer.Handle)Passer.Handle
GrabType enum namePasser.Handle
grabTypePasser.Handle
Hand enum namePasser.Handle
handPasser.Handle
handTargetPasser.Handle
isHeldPasser.Handle
nearPose (defined in Passer.Handle)Passer.Handle
OnTriggerEnter(Collider other) (defined in Passer.Handle)Passer.Handle
posePasser.Handle
rangePasser.Handle
ReleaseFromSocket()Passer.Handle
RotationTo(Quaternion orientation) (defined in Passer.Handle)Passer.Handle
socketPasser.Handle
stickyPasser.Handle
TranslationTo(Vector3 position) (defined in Passer.Handle)Passer.Handle
Update() (defined in Passer.Handle)Passer.Handleprotectedvirtual
UpdateGrabbed() (defined in Passer.Handle)Passer.Handlevirtual
useNearPose (defined in Passer.Handle)Passer.Handle