ActivateClick(bool _active) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | virtual |
Activation(bool _active) | Passer.InteractionPointer | virtual |
active | Passer.InteractionPointer | |
activeEvent | Passer.InteractionPointer | |
Add(Transform parentTransform, PointerType pointerType=PointerType.Ray) | Passer.InteractionPointer | static |
ApplyForce(float magnitude) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | |
Awake() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
Click(bool clicking=true) | Passer.InteractionPointer | virtual |
clickEvent | Passer.InteractionPointer | |
CreateEventSystem() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
CreateInteractionModule() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
DebugLog(string s) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedstatic |
endPosition (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
focusDistance | Passer.InteractionPointer | |
focusEvent | Passer.InteractionPointer | |
focusPointEvent | Passer.InteractionPointer | |
focusPointObj | Passer.InteractionPointer | |
focusStart (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
focusTimeToTouch (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
FullClick() | Passer.InteractionPointer | |
GetPoint(float t, Transform transform) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
GetVelocity(float t, Transform transform) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
hasClicked (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
heightLimitAngle (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
interactionID (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
interactionModule (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
interactionPointer (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
intermediatePosition (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
LaunchPrefab(GameObject prefab) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | |
LaunchRigidbody(Rigidbody rigidbody) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | |
lineRenderer | Passer.InteractionPointer | protected |
maxDistance | Passer.InteractionPointer | |
objectInFocus | Passer.InteractionPointer | |
OnDrawGizmosSelected() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
PointerType enum name | Passer.InteractionPointer | |
PointTo(GameObject obj) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | |
previousObjectInFocus (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
radius | Passer.InteractionPointer | |
RayType enum name | Passer.InteractionPointer | |
rayType | Passer.InteractionPointer | |
resolution | Passer.InteractionPointer | |
SetDirection(Vector3 lookDirection) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | |
SpawnOnObjectInFocus(GameObject prefab) | Passer.InteractionPointer | |
speed | Passer.InteractionPointer | |
Start() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
startPosition (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
timedClick | Passer.InteractionPointer | |
Update() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
UpdateBezier() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
UpdateBezierCurve(Transform transform, float maxDistance, out Vector3 normal, out GameObject focusObject) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
UpdateFocus() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
UpdateFocusPoint() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protected |
UpdateGravity() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
UpdateGravityCurve(Transform transform, float forwardSpeed, out Vector3 normal, out GameObject hitObject) (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
UpdateSpherecast() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |
UpdateStraight() (defined in Passer.InteractionPointer) | Passer.InteractionPointer | protectedvirtual |