Humanoid Control for Unity v4
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Passer.InteractionPointer Member List

This is the complete list of members for Passer.InteractionPointer, including all inherited members.

ActivateClick(bool _active) (defined in Passer.InteractionPointer)Passer.InteractionPointervirtual
Activation(bool _active)Passer.InteractionPointervirtual
activePasser.InteractionPointer
activeEventPasser.InteractionPointer
Add(Transform parentTransform, PointerType pointerType=PointerType.Ray)Passer.InteractionPointerstatic
ApplyForce(float magnitude) (defined in Passer.InteractionPointer)Passer.InteractionPointer
Awake() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
Click(bool clicking=true)Passer.InteractionPointervirtual
clickEventPasser.InteractionPointer
CreateEventSystem() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
CreateInteractionModule() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
DebugLog(string s) (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedstatic
endPosition (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
focusDistancePasser.InteractionPointer
focusEventPasser.InteractionPointer
focusPointEventPasser.InteractionPointer
focusPointObjPasser.InteractionPointer
focusStart (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
focusTimeToTouch (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
FullClick()Passer.InteractionPointer
GetPoint(float t, Transform transform) (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
GetVelocity(float t, Transform transform) (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
hasClicked (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
heightLimitAngle (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
interactionID (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
interactionModule (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
interactionPointer (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
intermediatePosition (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
LaunchPrefab(GameObject prefab) (defined in Passer.InteractionPointer)Passer.InteractionPointer
LaunchRigidbody(Rigidbody rigidbody) (defined in Passer.InteractionPointer)Passer.InteractionPointer
lineRendererPasser.InteractionPointerprotected
maxDistancePasser.InteractionPointer
objectInFocusPasser.InteractionPointer
OnDrawGizmosSelected() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
PointerType enum namePasser.InteractionPointer
PointTo(GameObject obj) (defined in Passer.InteractionPointer)Passer.InteractionPointer
previousObjectInFocus (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
radiusPasser.InteractionPointer
RayType enum namePasser.InteractionPointer
rayTypePasser.InteractionPointer
resolutionPasser.InteractionPointer
SetDirection(Vector3 lookDirection) (defined in Passer.InteractionPointer)Passer.InteractionPointer
SpawnOnObjectInFocus(GameObject prefab)Passer.InteractionPointer
speedPasser.InteractionPointer
Start() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
startPosition (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
timedClickPasser.InteractionPointer
Update() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
UpdateBezier() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
UpdateBezierCurve(Transform transform, float maxDistance, out Vector3 normal, out GameObject focusObject) (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
UpdateFocus() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
UpdateFocusPoint() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotected
UpdateGravity() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
UpdateGravityCurve(Transform transform, float forwardSpeed, out Vector3 normal, out GameObject hitObject) (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
UpdateSpherecast() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual
UpdateStraight() (defined in Passer.InteractionPointer)Passer.InteractionPointerprotectedvirtual