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Humanoid Control for Unity v4
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This is the complete list of members for Passer.Handle, including all inherited members.
CheckHand(Handle handle, Hand hand) (defined in Passer.Handle) | Passer.Handle | protectedstatic |
controllerInputEvents | Passer.Handle | |
Create(GameObject gameObject, Humanoid.HandTarget handTarget) (defined in Passer.Handle) | Passer.Handle | static |
GetClosestHandle(Transform transform, Vector3 position, Hand hand, float range=float.PositiveInfinity) | Passer.Handle | static |
GetClosestHandle(Transform transform, Vector3 position, float range=float.PositiveInfinity) | Passer.Handle | static |
GetClosestHandle(Transform transform, Vector3 position, Hand hand) | Passer.Handle | static |
GetClosestHandle(Handle[] handles, Vector3 position, Hand hand) (defined in Passer.Handle) | Passer.Handle | protectedstatic |
gizmoMesh (defined in Passer.Handle) | Passer.Handle | protected |
grabbedEvent (defined in Passer.Handle) | Passer.Handle | |
GrabType enum name | Passer.Handle | |
grabType | Passer.Handle | |
Hand enum name | Passer.Handle | |
hand | Passer.Handle | |
handTarget | Passer.Handle | |
isHeld | Passer.Handle | |
nearPose (defined in Passer.Handle) | Passer.Handle | |
OnTriggerEnter(Collider other) (defined in Passer.Handle) | Passer.Handle | |
pose | Passer.Handle | |
range | Passer.Handle | |
ReleaseFromSocket() | Passer.Handle | |
RotationTo(Quaternion orientation) (defined in Passer.Handle) | Passer.Handle | |
socket | Passer.Handle | |
sticky | Passer.Handle | |
TranslationTo(Vector3 position) (defined in Passer.Handle) | Passer.Handle | |
Update() (defined in Passer.Handle) | Passer.Handle | protectedvirtual |
UpdateGrabbed() (defined in Passer.Handle) | Passer.Handle | virtual |
useNearPose (defined in Passer.Handle) | Passer.Handle |