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Humanoid Control for Unity v4
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This is the complete list of members for Passer.Handle, including all inherited members.
| CheckHand(Handle handle, Hand hand) (defined in Passer.Handle) | Passer.Handle | protectedstatic |
| controllerInputEvents | Passer.Handle | |
| Create(GameObject gameObject, Humanoid.HandTarget handTarget) (defined in Passer.Handle) | Passer.Handle | static |
| GetClosestHandle(Transform transform, Vector3 position, Hand hand, float range=float.PositiveInfinity) | Passer.Handle | static |
| GetClosestHandle(Transform transform, Vector3 position, float range=float.PositiveInfinity) | Passer.Handle | static |
| GetClosestHandle(Transform transform, Vector3 position, Hand hand) | Passer.Handle | static |
| GetClosestHandle(Handle[] handles, Vector3 position, Hand hand) (defined in Passer.Handle) | Passer.Handle | protectedstatic |
| gizmoMesh (defined in Passer.Handle) | Passer.Handle | protected |
| grabbedEvent (defined in Passer.Handle) | Passer.Handle | |
| GrabType enum name | Passer.Handle | |
| grabType | Passer.Handle | |
| Hand enum name | Passer.Handle | |
| hand | Passer.Handle | |
| handTarget | Passer.Handle | |
| isHeld | Passer.Handle | |
| nearPose (defined in Passer.Handle) | Passer.Handle | |
| OnTriggerEnter(Collider other) (defined in Passer.Handle) | Passer.Handle | |
| pose | Passer.Handle | |
| range | Passer.Handle | |
| ReleaseFromSocket() | Passer.Handle | |
| RotationTo(Quaternion orientation) (defined in Passer.Handle) | Passer.Handle | |
| socket | Passer.Handle | |
| sticky | Passer.Handle | |
| TranslationTo(Vector3 position) (defined in Passer.Handle) | Passer.Handle | |
| Update() (defined in Passer.Handle) | Passer.Handle | protectedvirtual |
| UpdateGrabbed() (defined in Passer.Handle) | Passer.Handle | virtual |
| useNearPose (defined in Passer.Handle) | Passer.Handle |